42
papers
63
authors
2014–2024
active years
Output per year
Papers (42)
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024 · 3 citations
- Elevating Game User Research with a Guided Interface for Data AnalysisFDG 2024 · 1 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- CookT: A Fast-Paced Collaborative Cooking Game with Interactive ObjectsCHI PLAY 2023 · 0 citations
- Counterplay: Circumventing the Belgian Ban on Loot Boxes by AdolescentsCHI PLAY 2023 · 12 citations
- GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchCHI PLAY 2023 · 0 citations
- Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video GamesCHI PLAY 2023 · 16 citations
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023 · 5 citations
- Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesCHI PLAY 2022 · 0 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022 · 10 citations
- Wizard Gauntlets Adventure: Appraising the Cognitive Load in Gesture-based EnvironmentCHI PLAY 2022 · 2 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus StudyCHI PLAY 2021 · 4 citations
- Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active BreaksCHI PLAY 2020 · 3 citations
- Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental BehaviourCHI PLAY 2020 · 13 citations
- Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in DutchCHI PLAY 2020 · 30 citations
- The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player ExperiencesCHI PLAY 2020 · 7 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Adapting Gameplay to Eye Movements - An Exploration with TETRISCHI PLAY 2019 · 6 citations
- Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card GamesCHI PLAY 2019 · 2 citations
- Conceptual Learning of Electric and Electronic Circuits With GamificationCHI PLAY 2019 · 5 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceCHI PLAY 2019 · 70 citations
- Sailing Skweezee: An Exploration of Squeeze Interaction in VRCHI PLAY 2019 · 7 citations
- Screening for Mild Cognitive Impairment through Digital Biomarkers of Cognitive Performance in GamesCHI PLAY 2019 · 15 citations
- The Surrogate Body in PlayCHI PLAY 2019 · 14 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- Phonoloco: Facilitating Playful Interactions with Location Aware SmartphonesCHI PLAY 2018 · 1 citations
- Potential and Limitations of Playful Technology to Support Infant FeedingCHI PLAY 2018 · 11 citations
- Real-Time Dashboards to Support eSports SpectatingCHI PLAY 2018 · 55 citations
- Towards an Open Standard for Gameplay MetricsCHI PLAY 2018 · 12 citations
- Bibles and BioShock: Affording Religious Discussion on Video Game ForumsCHI PLAY 2017 · 22 citations
- Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive FunctionsCHI PLAY 2017 · 22 citations
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017 · 21 citations
- The Design of a Virtual Reality Game for Stroke-Induced Attention DeficitsCHI PLAY 2017 · 8 citations
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Lenses of Motivational Design for mHealthCHI PLAY 2016
- Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!CHI PLAY 2015 · 31 citations
- Participatory design for serious game design: truth and liesCHI PLAY 2014 · 27 citations
- Playfully learning visual perspective taking skills with sifteo cubesCHI PLAY 2014 · 31 citations
Authors
Collaborates with
- University of Saskatchewan4 shared
- University of Waterloo4 shared
- Karlsruhe Institute of Technology3 shared
- Queensland University of Technology3 shared
- University of Lincoln3 shared
- Eindhoven University of Technology2 shared
- Johannes Kepler University of Linz2 shared
- University College London2 shared
- University of York2 shared
- Aalto University1 shared
- Beth Israel Deaconess Medical Center1 shared
- Brno University of Technology1 shared