46
papers
54
authors
2015–2026
active years
Output per year
Papers (46)
- Actions And Activities As Game Design Building Blocks For Varied Theme-Centric GameplayFDG 2026 · 0 citations
- Gradual Abstraction: Preserving the Voice of Game Developers in Exploratory Qualitative Interview StudiesFDG 2026 · 0 citations
- Odd Diamond: How Deadlines Shape Game DesignFDG 2026 · 0 citations
- SpaceTimeCraft: A Strong Concept for Designing and Analyzing Embodied Movement in Virtual EnvironmentsFDG 2026 · 0 citations
- Understanding Game Development Roles and Related Skill CompetencesFDG 2026 · 0 citations
- Using Biformants in Inquiring Game Development PracticesFDG 2026 · 0 citations
- Beyond Satisfaction: Game Feel Design for Emotionally Impactful ExperiencesFDG 2025 · 3 citations
- Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007-2024)FDG 2025 · 4 citations
- Souls-VR: Dodge-Rolling in Virtual RealityFDG 2025 · 1 citations
- Thematization of actions in open-world action-adventure gamesFDG 2025 · 2 citations
- Trends in Gaming - Views of Industry Professionals and Game ScholarsFDG 2025 · 4 citations
- Duet: VR Pair Dancing with Partner Movement ManipulationCHI PLAY 2024 · 1 citations
- Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceCHI PLAY 2024 · 3 citations
- Towards Understanding Waiting in Video GamesCHI PLAY 2024 · 3 citations
- Understanding the Design of Emotionally Impactful Game FeelCHI PLAY 2024 · 5 citations
- "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry ProfessionalsCHI PLAY 2023 · 66 citations
- "I Feel My Abs": Exploring Non-standing VR LocomotionCHI PLAY 2023 · 12 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Privacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online GamesCHI PLAY 2023 · 6 citations
- Promotypes - Prototyping Games for a University Game Production PipelineFDG 2023 · 1 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Cine-AI: Generating Video Game Cutscenes in the Style of Human DirectorsCHI PLAY 2022 · 16 citations
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022 · 25 citations
- Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote WorkCHI PLAY 2022 · 14 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicFDG 2022 · 3 citations
- "My Soul Got a Little Bit Cleaner": Art Experience in VideogamesCHI PLAY 2021 · 14 citations
- "The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player ExperienceCHI PLAY 2021 · 27 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Understanding Immigrant/Expatriate Game DevelopersCHI PLAY 2021 · 2 citations
- 3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityCHI PLAY 2020 · 22 citations
- Masterclass: Rethinking Self-Determination Theory in Player-Computer InteractionCHI PLAY 2020 · 5 citations
- Predicting Game Difficulty and Churn Without PlayersCHI PLAY 2020 · 34 citations
- Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyCHI PLAY 2020 · 52 citations
- Exploring Emotional Attachment to Game CharactersCHI PLAY 2019 · 111 citations
- Motivations of game jam organizers: case of finnish game jam communityFDG 2019 · 15 citations
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameCHI PLAY 2019 · 30 citations
- Recognizing Emotional Expression in Game StreamsCHI PLAY 2019 · 7 citations
- Exaggeration of Avatar Flexibility in Virtual RealityCHI PLAY 2018 · 47 citations
- Fair and Encouraging - Developing an Automatic Assessment System in Aalto DrawingCHI PLAY 2018 · 1 citations
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary TaleCHI PLAY 2018 · 10 citations
- Plusminus: Augmenting Physics to Promote Emergent GameplayCHI PLAY 2018 · 2 citations
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017 · 3 citations
- Towards Computer-Aided Imagery in Sport and ExerciseCHI PLAY 2017 · 4 citations
- Racetime: Telepresence Racing Game with Multi-user ParticipationCHI PLAY 2015 · 2 citations
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015 · 43 citations
Authors
Collaborates with
- Queen Mary University of London3 shared
- Malmö University2 shared
- New York University2 shared
- Tampere University2 shared
- Universidad Carlos III de Madrid2 shared
- University of Twente2 shared
- University of York2 shared
- Uppsala University2 shared
- Helsinki Metropolia University of Applied Sciences1 shared
- IT University of Copenhagen1 shared
- KU Leuven1 shared
- Leiden University1 shared