73
papers
86
authors
2009–2026
active years
Output per year
Papers (73)
- Bending the Arc of (Ludo)History: Discursive Contestations Within the (Hi)Story-Design-Space of Crusader Kings IIIFDG 2026 · 0 citations
- Bitzer Bytes Back: The Rhetorical Situation of Video GamesFDG 2026 · 0 citations
- Collaboration by Mandate: How Shared Data Infrastructure Shapes Coordination and Control in U.S. Homelessness ServicesCHI 2026 · 0 citations
- Effects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence ScaleCHI 2026 · 1 citations
- Exploring the Time Course of the Proteus Effect: Effects of Avatar Age and Embodiment Time on Walking in Virtual RealityCHI 2026 · 0 citations
- From One World to Another: Interfaces for Efficiently Transitioning Between Virtual EnvironmentsCHI 2026 · 1 citations
- Generative AI and The Future of Knowledge Work: Exploring Perceptions of Job Replacement, Job Augmentation, and Organizational ResponsibilityCHI 2026 · 0 citations
- Privacy Control in Conversational LLM Platforms: A Walkthrough StudyCHI 2026 · 0 citations
- The Personalization Paradox: Trade-offs Between Social Presence and Task Efficiency in Embodied AR InstructorsCHI 2026 · 1 citations
- Why Creators Break Rules: Quantitative Evidence on Moral Disengagement and Self-ControlCHI 2026 · 1 citations
- Building Story and Interest: How Lore and Atmosphere Affect Immersion Within an ARGFDG 2025 · 0 citations
- Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed RealityCHI 2025 · 4 citations
- Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented PresentationsCHI 2025 · 6 citations
- Form and Function: Toward a Better Understanding of Design-Based GamesFDG 2025 · 0 citations
- From Awareness to Action: The Effects of Experiential Learning on Educating Users about Dark PatternsCHI 2025 · 6 citations
- Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code ToolsFDG 2025 · 1 citations
- The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of PresenceCHI 2025 · 4 citations
- The GenAI networked privacy problem at work- How privacy knowledge and perceptions predict Generative AI disclosure in professional contextsCHI 2025 · 3 citations
- Understanding Users' Perception of Personally Identifiable InformationCHI 2025 · 3 citations
- Weighing Benefits and Harms: Parental Mediation on Social Video PlatformsCHI 2025 · 8 citations
- A Case Study on Facilitating a Long-Term Youth Advisory Board to Involve Youth in Adolescent Online Safety ResearchCHI 2024 · 6 citations
- Examination of Users' Privacy Issues in Live StreamingCHI 2024 · 1 citations
- Examining the Unique Online Risk Experiences and Mental Health Outcomes of LGBTQ+ versus Heterosexual YouthCHI 2024 · 21 citations
- Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted StrangersCHI 2024 · 9 citations
- Personalizing Privacy Protection With Individuals' Regulatory Focus: Would You Preserve or Enhance Your Information Privacy?CHI 2024 · 4 citations
- They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in GamesFDG 2024 · 5 citations
- Towards a Safer Digital Future: Exploring Stakeholder Perspectives on Creating a Sustainable Youth Online Safety CommunityCHI 2024 · 4 citations
- Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality CollaborationCHI 2024 · 15 citations
- Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle StimulationCHI 2023 · 7 citations
- Bottom-up psychosocial interventions for interdependent privacy: Effectiveness based on individual and content differencesCHI 2023 · 4 citations
- Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home EmergenciesCHI 2023 · 9 citations
- Effective 2D Stroke-based Gesture Augmentation for RNNsCHI 2023 · 11 citations
- If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 CommunityFDG 2023 · 3 citations
- Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital AdaptationFDG 2023 · 0 citations
- It Takes a Village: A Case for Including Extended Family Members in the Joint Oversight of Family-based Privacy and Security for Mobile SmartphonesCHI 2023 · 21 citations
- The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer PlayFDG 2023 · 8 citations
- Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online GamesCHI 2023 · 22 citations
- "30 Days: " An EMA Diary Mobile App & Web ToolCHI 2022 · 1 citations
- A Case Study on User Experience Bootcamps with Teens to Co-Design Real-Time Online Safety InterventionsCHI 2022 · 19 citations
- A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human SpeakerCHI 2022 · 26 citations
- AcousticType: Smartwatch-Enabled Cross-Device Text Entry Method Using Keyboard AcousticsCHI 2022 · 6 citations
- Effects of Field of View on Egocentric Distance Perception in Virtual RealityCHI 2022 · 34 citations
- Instagram Data Donation: A Case Study on Collecting Ecologically Valid Social Media Data for the Purpose of Adolescent Online Risk DetectionCHI 2022 · 52 citations
- Participatory Design of AI Systems: Opportunities and Challenges Across Diverse Users, Relationships, and Application DomainsCHI 2022 · 80 citations
- Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social MediaCHI 2022 · 21 citations
- Permission vs. App Limiters: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy ManagementCHI 2022 · 24 citations
- Research Methods for People in a Hurry: An introduction to research methods in computer-human interaction, psychology, and human factorsCHI 2022 · 1 citations
- The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold SelectionCHI 2022 · 2 citations
- Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on InstagramCHI 2022 · 45 citations
- A Call for Action: Conceptualizing Assets-Based Inclusive Design as a Social Movement to Address Systemic Inequities: An Assets-Based Inclusive Design FrameworkCHI 2021 · 13 citations
- Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian CrossingCHI 2021 · 15 citations
- Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation gamesFDG 2021 · 3 citations
- Firefox Voice: An Open and Extensible Voice Assistant Built Upon the WebCHI 2021 · 37 citations
- Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game DesignFDG 2021 · 6 citations
- Orange is Sus: Among Us and Political PlayFDG 2021 · 1 citations
- To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger AdultsCHI 2021 · 55 citations
- Civilizing Civilization (and beyond)FDG 2020 · 2 citations
- Crafting is So Hardcore: Masculinized Making in Gaming Representations of LaborFDG 2020 · 3 citations
- More Than Just the Table: Analog Games as Computational PlatformsFDG 2020 · 3 citations
- Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating SimulatorsFDG 2020 · 9 citations
- But does pikachu love you?: reproductive labor in casual and hardcore gamesFDG 2019 · 6 citations
- "Just because it's gay?": transgressive design in queer coming of age visual novelsFDG 2018 · 58 citations
- Games crafters playFDG 2018 · 8 citations
- Unraveling the mortal coil: death and stories of playFDG 2018 · 0 citations
- A taxonomy of narrative-centric board and card gamesFDG 2017 · 18 citations
- This is fine: #ResistJam and the 2016 election in gamingFDG 2017 · 1 citations
- Point & Teleport Locomotion Technique for Virtual RealityCHI PLAY 2016
- Evaluating user performance in 3D stereo and motion enabled video gamesFDG 2012 · 30 citations
- Representing game characters' inner worlds through narrative perspectivesFDG 2011 · 7 citations
- Wizard of Wii: toward understanding player experience in first person games with 3D gesturesFDG 2011 · 11 citations
- Exploring strategies and guidelines for developing full body video game interfacesFDG 2010 · 32 citations
- An exploration of menu techniques using a 3D game input deviceFDG 2009 · 20 citations
- Exploring 3D gestural interfaces for music creation in video gamesFDG 2009 · 28 citations
Authors
Collaborates with
- Georgia Institute of Technology9 shared
- Pennsylvania State University6 shared
- Vanderbilt University5 shared
- Brigham Young University3 shared
- Clemson University3 shared
- Columbia University2 shared
- University of Baltimore2 shared
- University of California, Irvine2 shared
- University of Cincinnati2 shared
- University of North Carolina at Charlotte2 shared
- Virginia Tech2 shared
- Artificial Intelligence Research Institute1 shared