87
papers
74
authors
2010–2026
active years
Output per year
Papers (87)
- "I Feel More Worried About My Privacy" Public Perceptions of Biometric Traces in Everyday InteractionsCHI 2026 · 0 citations
- "It's Just a Wild, Wild West": Harnessing Public Procurement as an AI Governance MechanismCHI 2026 · 2 citations
- (Re-)Thinking Empathy's Materiality in HCICHI 2026 · 0 citations
- Animacy and the Eye of the Beholder: A Mixed-Methods Study on Cognitive Animacy with a Kinetic Origami SurfaceCHI 2026 · 1 citations
- Campus AI vs. Commercial AI: Comparing How Students and Employees Perceive their University's LLM Chatbot vs. ChatGPTCHI 2026 · 0 citations
- Certified AI System = Trustworthy? Exploring Expert and Lay User Perceptions and Needs Regarding AI CertificationCHI 2026 · 1 citations
- Certified But Imperfect: Investigating The Role of AI Certifications And System Performance on Trust in And Reliance on AI SystemsCHI 2026 · 0 citations
- Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual RealityCHI 2026 · 2 citations
- Disability, Differences, and Diversity: Revisiting Inclusive Design and AccessCHI 2026 · 0 citations
- Eye Want It All! Investigating Eye Tracking as Implicit Support for Generative InpaintingCHI 2026 · 0 citations
- Flow on Social Media? Rarer Than You'd ThinkCHI 2026 · 1 citations
- How Could AI Supply Chain Research Shape HCI Inquiries And Vice-Versa?CHI 2026 · 0 citations
- Participatory Data Governance in PracticeCHI 2026 · 1 citations
- Say It or Sketch It: Cross-Group Elicitation of Voice and Sketch InteractionsCHI 2026 · 2 citations
- The Limits of Stakeholder Participation in Safety-Critical Contexts: Lessons from Air Traffic ControlCHI 2026 · 2 citations
- When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VRFDG 2026 · 0 citations
- Who Controls the Conversation? User Perspectives on Generative AI (LLM) System PromptsCHI 2026 · 3 citations
- Who Does What? Archetypes of Roles Assigned to LLMs During Human-AI Decision-MakingCHI 2026 · 2 citations
- A Pandemic for the Good of Digital Literacy? An Empirical Investigation of Newly Improved Digital Skills during COVID-19 LockdownsCHI 2025 · 5 citations
- CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile PatternsCHI 2025 · 7 citations
- Demonstrating Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile CuesCHI 2025 · 0 citations
- How To Draw Commands? An Elicitation Study for Sketching on SpreadsheetsCHI 2025 · 6 citations
- It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VRCHI 2025 · 2 citations
- Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR GamesCHI 2025 · 3 citations
- Mental Readiness and Fatigue: Extended Perspectives on Cognitive Functioning and Flow Experiences at WorkCHI 2025 · 1 citations
- Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual RealityCHI 2025 · 6 citations
- Predicting Personality Traits from Hand-Tracking and Typing Behavior in Extended Reality under the Presence and Absence of Haptic FeedbackCHI 2025 · 1 citations
- Privacy for All: Empowering Vulnerable Groups with Diversity-Oriented Online ProtectionCHI 2025 · 1 citations
- Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile CuesCHI 2025 · 9 citations
- The Impact of Bike-Based Controllers and Adaptive Feedback on Immersion and Enjoyment in a Virtual Reality Cycling ExergameCHI 2025 · 4 citations
- Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of CollidingFDG 2025 · 4 citations
- Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their ChildrenCHI 2025 · 2 citations
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024 · 5 citations
- Development and Validation of the Collision Anxiety Questionnaire for VR ApplicationsCHI 2024 · 12 citations
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 2024 · 1 citations
- Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual RealityCHI 2024 · 17 citations
- Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene ReconstructionCHI 2024 · 1 citations
- Playing for a Better Future: How Animal Avatars Influence the Attitude of PlayersCHI PLAY 2024 · 7 citations
- The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesFDG 2024 · 2 citations
- Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionCHI 2024 · 9 citations
- A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 2023 · 7 citations
- Are You Human? Investigating the Perceptions and Evaluations of Virtual Versus Human Instagram InfluencersCHI 2023 · 21 citations
- Emotional Virtual Characters for Improving Motivation and Performance in VR ExergamesCHI PLAY 2023 · 16 citations
- HaptiX: Vibrotactile Haptic Feedback for Communication of 3D Directional CuesCHI 2023 · 14 citations
- HotFoot: Foot-Based User Identification Using Thermal ImagingCHI 2023 · 6 citations
- How to Communicate Robot Motion Intent: A Scoping ReviewCHI 2023 · 68 citations
- Introduction to Authentication using Behavioral BiometricsCHI 2023 · 5 citations
- Literature Reviews in HCI: A Review of ReviewsCHI 2023 · 60 citations
- Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future DirectionsCHI 2023 · 116 citations
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI 2023 · 35 citations
- Regret, Delete, (Do Not) Repeat: An Analysis of Self-Cleaning Practices on Twitter After the Outbreak of the COVID-19 PandemicCHI 2023 · 3 citations
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityCHI 2023 · 41 citations
- Designing Credibility Tools To Combat Mis/Disinformation: A Human-Centered ApproachCHI 2022 · 9 citations
- How Accurate Does It Feel? - Human Perception of Different Types of Classification MistakesCHI 2022 · 23 citations
- If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual RealityCHI 2022 · 6 citations
- Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across CulturesCHI 2022 · 13 citations
- Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User AuthenticationCHI 2022 · 3 citations
- Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality GamesCHI PLAY 2022 · 10 citations
- Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VRCHI 2022 · 68 citations
- The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response RatesCHI 2022 · 2 citations
- VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual RealityCHI 2022 · 63 citations
- Driving as Side Task: Exploring Intuitive Input Modalities for Multitasking in Automated VehiclesCHI 2021 · 7 citations
- Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake NewsCHI PLAY 2021 · 37 citations
- Exploring the Potential of Vertical Jump Training in Virtual RealityCHI PLAY 2021 · 9 citations
- Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance AugmentationCHI PLAY 2021 · 20 citations
- Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesCHI PLAY 2021 · 18 citations
- Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person PerspectivesCHI 2021 · 0 citations
- Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body NormalizationCHI 2021 · 90 citations
- "Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingCHI PLAY 2020 · 7 citations
- A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and StressCHI PLAY 2020 · 23 citations
- Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VRCHI PLAY 2020 · 9 citations
- Playing With Friends - The Importance of Social Play During the COVID-19 PandemicCHI PLAY 2020 · 19 citations
- Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VRCHI PLAY 2020 · 13 citations
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality GamesCHI PLAY 2019 · 62 citations
- Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate MeasurementCHI PLAY 2019 · 2 citations
- Outstanding: A Multi-Perspective Travel Approach for Virtual Reality GamesCHI PLAY 2019 · 0 citations
- Toward a Taxonomy of Inventory Systems for Virtual Reality GamesCHI PLAY 2019 · 0 citations
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body ResizingCHI PLAY 2018 · 51 citations
- I'm Glad You Are on My Side: How to Design Compelling Game CompanionsCHI PLAY 2018 · 46 citations
- VR Animals: Surreal Body Ownership in Virtual Reality GamesCHI PLAY 2018 · 33 citations
- Self-Transforming Controllers for Virtual Reality First Person ShootersCHI PLAY 2017 · 35 citations
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer GamesCHI PLAY 2017 · 39 citations
- The influence of social entities in virtual reality games on player experience and immersionFDG 2017 · 39 citations
- The Influence of Virtual Agents on Player Experience and PerformanceCHI PLAY 2016
- Evaluating user performance in 3D stereo and motion enabled video gamesFDG 2012 · 30 citations
- Human factors in entertainment computing: designing for diversityFDG 2011 · 1 citations
- ABC-Sprints: adapting Scrum to academic game development coursesFDG 2010 · 23 citations
Authors
Collaborates with
- University of Canterbury7 shared
- University of Cambridge6 shared
- Ludwig-Maximilians-Universität München4 shared
- Universität der Bundeswehr München4 shared
- Universität Hamburg4 shared
- University of Utah4 shared
- Karlsruhe Institute of Technology3 shared
- LMU Klinikum3 shared
- Oldenburger Institut für Informatik3 shared
- Saarland University3 shared
- TU Dortmund University3 shared
- University of Amsterdam3 shared