13
papers
11
authors
2017–2023
active years
Output per year
Papers (13)
- Multiplayer Tension In the Wild: A Hearthstone CaseFDG 2023 · 7 citations
- Predicting Tetris Performance Using Early KeystrokesFDG 2023 · 4 citations
- An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board GamesFDG 2022 · 1 citations
- An Internet-assisted Dixit-playing AIFDG 2022 · 1 citations
- Blink To Win: Blink Patterns of Video Game Players Are Connected to ExpertiseFDG 2022 · 7 citations
- Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global OffensiveFDG 2022 · 7 citations
- Correlating Facial Expressions and Subjective Player Experiences in Competitive HearthstoneFDG 2021 · 4 citations
- The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video GamesFDG 2021 · 6 citations
- Multi-Modal Study of the Effect of Time Pressure in a Crisis Management GameFDG 2020 · 4 citations
- Personalized crisis management training on a tabletFDG 2018 · 8 citations
- What tabletop players think about augmented tabletop games: a content analysisFDG 2018 · 24 citations
- AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room GameCHI PLAY 2017 · 65 citations
- Procedural zelda: a PCG environment for player experience researchFDG 2017 · 9 citations
Authors
Collaborates with
- Utrecht University3 shared
- Arizona State University2 shared
- Breda University of Applied Sciences1 shared
- Jagiellonian University1 shared
- Sanquin1 shared
- University of Amsterdam1 shared
- University of Malta1 shared