61
papers
38
authors
2009–2026
active years
Output per year
Papers (61)
- 'What's the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer GamesFDG 2026 · 0 citations
- Angry Men, Pretty Women: Gendered Emotional Design in MOBA and Hero-Shooter GamesFDG 2026 · 0 citations
- Behavior Ranking Systems in Online Multiplayer Video Games: An Analysis & Design SpaceFDG 2026 · 0 citations
- Ctrl + Create: Empowering Creative Control in AI-Driven Rapid Level DesignFDG 2026 · 0 citations
- De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of LegendsFDG 2026 · 0 citations
- Don't Hit The Wall, Just Squeeze The Ball: How Tangible Interactive Devices Can Help Manage Frustration In Online GamesCHI Games & Play 2026 · 1 citations
- Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer GamesFDG 2026 · 0 citations
- Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing GamesCHI Games & Play 2026 · 1 citations
- The Two Faces of Power Remastered: Facets of Explicit Power Motivation in Baldur's Gate 3FDG 2026 · 0 citations
- Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory: The Role of Communication StylesFDG 2026 · 0 citations
- Vanquish Your Past: Shifted Imitation Learning in HadesFDG 2026 · 0 citations
- Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online GamesCHI PLAY 2025 · 1 citations
- Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game BalanceCHI Games & Play 2025 · 1 citations
- The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 CountriesFDG 2025 · 0 citations
- The Reversed Turing TestCHI Games & Play 2025 · 0 citations
- "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of LegendsCHI PLAY 2024 · 5 citations
- A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on RedditCHI PLAY 2024 · 5 citations
- An Exploratory Study on Gender Dysphoria & Character CustomisationFDG 2024 · 4 citations
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesCHI Games & Play 2024 · 9 citations
- Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachCHI Games & Play 2024 · 8 citations
- Diverse Perspectives: An Inclusive Serious Game for (International) StudentsCHI PLAY 2024 · 2 citations
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyCHI Games & Play 2024 · 12 citations
- Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainCHI Games & Play 2024 · 7 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Fighting Toxicity Through Positive and Preventative InterventionCHI PLAY 2024 · 4 citations
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024 · 0 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024 · 39 citations
- Interactive Player Journeys: Co-designing a Process Visualization System to Video Game AnalyticsFDG 2024 · 9 citations
- Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social MotivationsFDG 2024 · 4 citations
- Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario BrosCHI PLAY 2024 · 0 citations
- Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive BehaviorCHI PLAY 2024 · 7 citations
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024 · 0 citations
- Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview StudyCHI PLAY 2024 · 4 citations
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024 · 2 citations
- Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayFDG 2024 · 2 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Emotional Landscape of League of Legends: A Gendered AnalysisCHI PLAY 2024 · 2 citations
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesCHI Games & Play 2024 · 21 citations
- First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons LearnedFDG 2023 · 5 citations
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023 · 27 citations
- Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation TaskFDG 2023 · 0 citations
- Multiplayer Tension In the Wild: A Hearthstone CaseFDG 2023 · 7 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022 · 16 citations
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022 · 22 citations
- Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home EnvironmentCHI PLAY 2022 · 2 citations
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022 · 49 citations
- A Game-based Assessment of the Effects of Rejection on Young AdultsCHI PLAY 2021 · 4 citations
- Correlating Facial Expressions and Subjective Player Experiences in Competitive HearthstoneFDG 2021 · 4 citations
- Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic IllnessFDG 2021 · 3 citations
- Towards explainable prediction of player frustration in video gamesFDG 2021 · 6 citations
- Multi-Modal Study of the Effect of Time Pressure in a Crisis Management GameFDG 2020 · 4 citations
- Gamification in Science: A Study of Requirements in the Context of Reproducible ResearchCHI Games & Play 2019 · 23 citations
- Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strangeFDG 2018 · 12 citations
- A Thing of Beauty: Steering Behavior in an Interactive PlaygroundCHI Games & Play 2017 · 30 citations
- Social game studies at CHI 2011CHI Games & Play 2011 · 13 citations
- Improving crowd behaviour for games and virtual worldsFDG 2010 · 4 citations
- Indicative routes for path planning and crowd simulationFDG 2009 · 79 citations
Authors
Collaborates with
- University of Victoria13 shared
- Queensland University of Technology6 shared
- University of California, Santa Cruz5 shared
- University of Saskatchewan5 shared
- Northeastern University4 shared
- Clemson University3 shared
- Hacettepe University3 shared
- Karlsruhe Institute of Technology3 shared
- Tilburg University3 shared
- Universität Trier3 shared
- University College London3 shared
- University of Amsterdam3 shared