48
papers
54
authors
2015–2025
active years
Output per year
Papers (48)
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityCHI PLAY 2025 · 0 citations
- Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 2024 · 20 citations
- Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual WorldCHI PLAY 2023 · 16 citations
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023 · 20 citations
- Methodological Challenges, Risks, and Ethical Implications in Game ResearchCHI PLAY 2023 · 1 citations
- The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality GamesCHI PLAY 2023 · 5 citations
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023 · 3 citations
- "It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peersCHI PLAY 2022 · 2 citations
- Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home EnvironmentCHI PLAY 2022 · 2 citations
- Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of LegendsCHI PLAY 2022 · 12 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022 · 10 citations
- TouchMate: Understanding the Design of Body Actuating Games using Physical TouchCHI PLAY 2022 · 8 citations
- Towards Understanding the Design of Body-Actuated PlayCHI PLAY 2022 · 15 citations
- Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle StimulationCHI PLAY 2021 · 19 citations
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021 · 23 citations
- Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software TrainingCHI PLAY 2021 · 8 citations
- The role of fun in learningCHI PLAY 2021 · 7 citations
- A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among YouthCHI PLAY 2020 · 7 citations
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020 · 9 citations
- Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and RecoveryCHI PLAY 2020 · 21 citations
- Exploring Fantasy Play in MathMythos ARCHI PLAY 2020 · 10 citations
- Exploring Severity of Gameplay Issues from Players' PerspectiveCHI PLAY 2020 · 1 citations
- Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible DeviceCHI PLAY 2020 · 0 citations
- LOOk: Exploring the Effect of Game-Play on the Salience BiasCHI PLAY 2020 · 1 citations
- Masterclass on Information Visualization for Games ResearchCHI PLAY 2020 · 0 citations
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsCHI PLAY 2020 · 23 citations
- Research through Design (or Tokens, Trinkets and other Transitional Things)CHI PLAY 2020 · 0 citations
- Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data VisualizationCHI PLAY 2020 · 7 citations
- A Classification of Fantasy in Serious GamesCHI PLAY 2019 · 18 citations
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationCHI PLAY 2019 · 17 citations
- DanSync: Playful Track Selection through Synchronized MovementsCHI PLAY 2019 · 2 citations
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019 · 35 citations
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019 · 25 citations
- MathBuilder: A Collaborative AR Math Game for Elementary School StudentsCHI PLAY 2019 · 28 citations
- Measuring Fun with Adolescents: Introducing the Spanish and Dutch Adaptation of the FunQCHI PLAY 2019 · 5 citations
- Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay VisualizationCHI PLAY 2019 · 10 citations
- Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for ChildrenCHI PLAY 2019 · 34 citations
- User Guided Movement Analysis in Games using Semantic TrajectoriesCHI PLAY 2019 · 13 citations
- You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive TechnologiesCHI PLAY 2018 · 24 citations
- Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive IntentCHI PLAY 2017 · 2 citations
- Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged GamesCHI PLAY 2017 · 1 citations
- SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented RealityCHI PLAY 2017 · 16 citations
- ShuttleKicker+: Designing Gamified Sonification to Augment the Physical Leisure ActivityCHI PLAY 2017 · 5 citations
- Through Pink and Blue Glasses: Designing a Dispositional Empathy Game Using Gender Stereotypes and Virtual RealityCHI PLAY 2017 · 36 citations
- A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality GameCHI PLAY 2016
- Investigating Perspectives on Play: The Lenses of Play ToolCHI PLAY 2015 · 6 citations
- Towards Design Strategies for the Persuasive Gameplay ExperienceCHI PLAY 2015 · 7 citations
Authors
Collaborates with
- Monash University6 shared
- Amsterdam University of Applied Sciences5 shared
- Austrian Institute of Technology5 shared
- University of New Brunswick5 shared
- University of Technology Sydney5 shared
- University of Vienna4 shared
- University of Saskatchewan3 shared
- Xi’an Jiaotong-Liverpool University3 shared
- KU Leuven2 shared
- Ontario Tech University2 shared
- The University of Melbourne2 shared
- University of Cambridge2 shared