10
papers
8
authors
2017–2024
active years
Output per year
Papers (10)
- Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends playersCHI PLAY 2024 · 8 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 2024 · 10 citations
- A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic ArenaCHI PLAY 2023 · 6 citations
- Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel PerspectiveCHI PLAY 2023 · 10 citations
- Forests in Digital Games - An Ecocritical FrameworkFDG 2022 · 0 citations
- Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real DogCHI PLAY 2020 · 6 citations
- Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of FinlandCHI PLAY 2018 · 5 citations
- The problematic coexistence of "internet gaming disorder" and esportsFDG 2017 · 36 citations
- Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon GoCHI PLAY 2017 · 13 citations
Authors
Collaborates with
- Tampere University6 shared
- University of Bremen3 shared
- Åbo Akademi University2 shared
- IT University of Copenhagen1 shared
- Rochester Institute of Technology1 shared
- Turku University of Applied Sciences1 shared
- University of Saskatchewan1 shared
- University of Victoria1 shared