27
papers
32
authors
2014–2024
active years
Output per year
Papers (27)
- Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends playersCHI PLAY 2024 · 8 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 2024 · 10 citations
- Leveraging Games to Foster Empathy toward RefugeesCHI PLAY 2024 · 2 citations
- Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario BrosCHI PLAY 2024 · 0 citations
- Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayFDG 2024 · 2 citations
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesCHI PLAY 2023 · 13 citations
- The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena GamesCHI PLAY 2023 · 48 citations
- Effects of PCG on Creativity in Playful City-Building Environments in VRCHI PLAY 2022 · 6 citations
- Escaping the Privacy Paradox: Evaluating the Learning Effects of Privacy Policies With Serious GamesCHI PLAY 2022 · 16 citations
- Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational GameCHI PLAY 2020 · 6 citations
- Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure TherapyCHI PLAY 2020 · 18 citations
- Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design ChallengesCHI PLAY 2020 · 2 citations
- Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR GameCHI PLAY 2020 · 15 citations
- The Case for Usable AI: What Industry Professionals Make of Academic AI in Video GamesCHI PLAY 2020 · 14 citations
- We Asked 100 People: How Would You Train Our Robot?CHI PLAY 2020 · 0 citations
- Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A PurposeCHI PLAY 2019 · 2 citations
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019 · 25 citations
- Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic MotivationCHI PLAY 2019 · 11 citations
- What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making GameCHI PLAY 2019 · 16 citations
- Memorial Quest - A Location-based Serious Game for Cultural Heritage PreservationCHI PLAY 2018 · 13 citations
- Towards Deep Player Behavior Models in MMORPGsCHI PLAY 2018 · 43 citations
- VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and ExplorationCHI PLAY 2018 · 42 citations
- Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised SolvingCHI PLAY 2017 · 56 citations
- Productivity & Play: A First-Person Shooter for Fast and Easy Scene DesignCHI PLAY 2017 · 2 citations
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationCHI PLAY 2016
- Ad hoc genre switching: a concept for generalized parametrizable game mechanicsCHI PLAY 2014 · 1 citations
Authors
Collaborates with
- Newcastle University4 shared
- Tampere University4 shared
- University of Saskatchewan3 shared
- University of Turku3 shared
- Åbo Akademi University2 shared
- University of Kaiserslautern2 shared
- Utrecht University2 shared
- Chemnitz University of Technology1 shared
- Eindhoven University of Technology1 shared
- German Research Centre for Artificial Intelligence1 shared
- Rochester Institute of Technology1 shared
- Universität Trier1 shared