Rainer Malaka
Affiliations over time
- University of BremenGermany2014–2024 · 19
Frequent co-authors
- Johannes Pfau10
- Georg Volkmar7
- Dmitry Alexandrovsky5
- Jan David Smeddinck5
- Marc Herrlich4
- Ioannis Bikas3
- Nima Zargham3
- Thomas Muender3
- Karsten Sohr2
- Mehrdad Bahrini2
- Tanja Döring2
- Thomas Fröhlich2
- Asmus Eike Eilks1
- Daniel Apken1
- Dirk Queck1
- Dirk Wenig1
- Jan von Oehsen1
- Maximilian Spliethöver1
- Michael Bonfert1
- Nina Wenig1
Papers
- Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario BrosCHI PLAY 2024
- Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayFDG 2024
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesCHI PLAY 2023
- Effects of PCG on Creativity in Playful City-Building Environments in VRCHI PLAY 2022
- Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational GameCHI PLAY 2020
- Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure TherapyCHI PLAY 2020
- Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design ChallengesCHI PLAY 2020
- Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR GameCHI PLAY 2020
- The Case for Usable AI: What Industry Professionals Make of Academic AI in Video GamesCHI PLAY 2020
- We Asked 100 People: How Would You Train Our Robot?CHI PLAY 2020
- Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A PurposeCHI PLAY 2019
- Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic MotivationCHI PLAY 2019
- What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making GameCHI PLAY 2019
- Memorial Quest - A Location-based Serious Game for Cultural Heritage PreservationCHI PLAY 2018
- Towards Deep Player Behavior Models in MMORPGsCHI PLAY 2018
- VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and ExplorationCHI PLAY 2018
- Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised SolvingCHI PLAY 2017
- Productivity & Play: A First-Person Shooter for Fast and Easy Scene DesignCHI PLAY 2017
- Ad hoc genre switching: a concept for generalized parametrizable game mechanicsCHI PLAY 2014