Max V. Birk
Affiliations over time
- Eindhoven University of TechnologyNetherlands2019–2025 · 16
- University of SaskatchewanCanada2015–2018 · 9
Frequent co-authors
- Regan L. Mandryk10
- Kathrin Gerling5
- Scott Bateman5
- Vero Vanden Abeele3
- Daniel Johnson2
- Dmitry Alexandrovsky2
- Ioanna Iacovides2
- Martin Dechant2
- Maximilian A. Friehs2
- Rowan K. Yates2
- Aakash Johry1
- Aaron Tabor1
- Adam Lobel1
- Alena Denisova1
- Amon Rapp1
- Aqeel Haider1
- Arianna Boldi1
- Book Sadprasid1
- Cale J. Passmore1
- Casper Harteveld1
Papers
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityCHI PLAY 2025
- Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 2024
- Methodological Challenges, Risks, and Ethical Implications in Game ResearchCHI PLAY 2023
- The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality GamesCHI PLAY 2023
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023
- "It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peersCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021
- Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software TrainingCHI PLAY 2021
- A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among YouthCHI PLAY 2020
- Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and RecoveryCHI PLAY 2020
- Exploring Fantasy Play in MathMythos ARCHI PLAY 2020
- LOOk: Exploring the Effect of Game-Play on the Salience BiasCHI PLAY 2020
- DanSync: Playful Track Selection through Synchronized MovementsCHI PLAY 2019
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019
- Forum on Video Games for Mental HealthCHI PLAY 2018
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyCHI PLAY 2017
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017
- Racial Diversity in Indie Games: Patterns, Challenges, and OpportuntiesCHI PLAY 2017
- Designing for Emotional Complexity in Games: The Interplay of Positive and Negative AffectCHI PLAY 2016
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingCHI PLAY 2016
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015
- Manipulating Leaderboards to Induce Player ExperienceCHI PLAY 2015
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015