Regan L. Mandryk
Affiliations over time
- University of VictoriaCanada2023–2024 · 16
- University of SaskatchewanCanada2014–2023 · 49
Frequent co-authors
- Julian Frommel15
- Madison Klarkowski13
- Daniel Johnson11
- Max V. Birk10
- Carl Gutwin8
- Kathrin Gerling7
- Susanne Poeller7
- Cody Phillips6
- Colby Johanson6
- Martin Dechant6
- Cale J. Passmore5
- Guo Freeman5
- Jason T. Bowey4
- Lennart E. Nacke4
- Maximilian A. Friehs4
- Nicole A. Beres4
- Ansgar E. Depping3
- Ella Horton3
- Nicola Baumann3
- Raquel Robinson3
Papers
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024
- Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social MotivationsFDG 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023
- If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsCHI PLAY 2023
- Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame StreamersFDG 2023
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023
- Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports PerformanceCHI PLAY 2023
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023
- The Role of Generative AI in Games ResearchCHI PLAY 2023
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022
- Games and the MetaverseCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of LegendsCHI PLAY 2021
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021
- Under Pressure: Exploring Choke and Clutch in Competitive Video GamesCHI PLAY 2021
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingCHI PLAY 2020
- A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player GamesCHI PLAY 2020
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameCHI PLAY 2020
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 2019
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGsFDG 2019
- An About Face: Diverse Representation in GamesCHI PLAY 2018
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-beingCHI PLAY 2018
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextCHI PLAY 2018
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyCHI PLAY 2017
- Cooperation and Interdependence: How Multiplayer Games Increase Social ClosenessCHI PLAY 2017
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017
- Racial Diversity in Indie Games: Patterns, Challenges, and OpportuntiesCHI PLAY 2017
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameCHI PLAY 2017
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives EarlyCHI PLAY 2017
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter GameCHI PLAY 2016
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingCHI PLAY 2016
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationCHI PLAY 2016
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015
- Manipulating Leaderboards to Induce Player ExperienceCHI PLAY 2015
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014
- Improving player balancing in racing gamesCHI PLAY 2014