Kathrin Gerling
Affiliations over time
- Karlsruhe Institute of TechnologyGermany2024–2025 · 10
- KU LeuvenBelgium2018–2024 · 15
- University of LincolnUnited Kingdom2014–2017 · 9
- University of Duisburg-EssenGermany2011 · 1
Frequent co-authors
- Vero Vanden Abeele9
- Kieran Hicks7
- Regan L. Mandryk7
- Aqeel Haider6
- Max V. Birk5
- Dmitry Alexandrovsky4
- Patrick Dickinson4
- Ben Kirman3
- Daniel Johnson3
- Günter Wallner3
- Julian Frommel3
- Lennart E. Nacke3
- Luc Geurts3
- Conor Linehan2
- Francisco Luís Gutiérrez Vela2
- Guo Freeman2
- Katrien Verbert2
- Katta Spiel2
- Kymeng Tang2
- Laura Buttrick2
Papers
- Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player ExperienceFDG 2025
- Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of LegendsFDG 2025
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 2024
- Elevating Game User Research with a Guided Interface for Data AnalysisFDG 2024
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From GamesCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchCHI PLAY 2023
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023
- Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active BreaksCHI PLAY 2020
- The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player ExperiencesCHI PLAY 2020
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceCHI PLAY 2019
- Sailing Skweezee: An Exploration of Squeeze Interaction in VRCHI PLAY 2019
- The Surrogate Body in PlayCHI PLAY 2019
- Potential and Limitations of Playful Technology to Support Infant FeedingCHI PLAY 2018
- Real-Time Dashboards to Support eSports SpectatingCHI PLAY 2018
- Towards an Open Standard for Gameplay MetricsCHI PLAY 2018
- Exploiting Players?: Critical Reflections on Participation in Game DevelopmentCHI PLAY 2017
- "After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network GamesCHI PLAY 2015
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health BenefitsCHI PLAY 2015
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for CoffinsCHI PLAY 2015
- Exploring Casual Exergames with Kids Using WheelchairsCHI PLAY 2015
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based GamesCHI PLAY 2015
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014
- Last tank rolling: exploring shared motion-based play to empower persons using wheelchairsCHI PLAY 2014
- Human factors in entertainment computing: designing for diversityFDG 2011