64
papers
57
authors
2011–2026
active years
Output per year
Papers (64)
- De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of LegendsFDG 2026 · 0 citations
- Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate PerformanceCHI PLAY 2025 · 0 citations
- First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)CHI PLAY 2025 · 0 citations
- "NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered GameplayCHI PLAY 2024 · 0 citations
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationCHI PLAY 2024 · 7 citations
- Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsCHI PLAY 2024 · 2 citations
- From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesCHI PLAY 2024 · 4 citations
- From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play TransitionCHI PLAY 2024 · 16 citations
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024 · 8 citations
- Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 2024 · 4 citations
- Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality GalleriesCHI PLAY 2024 · 2 citations
- Proteus Card Deck: Enabling Remote Play with A Physical Card DeckCHI PLAY 2024 · 2 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older AdultsCHI PLAY 2024 · 10 citations
- From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research PapersCHI PLAY 2023 · 35 citations
- LEVI: Exploring Possibilities for an Adaptive Board Game SystemCHI PLAY 2023 · 3 citations
- Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationCHI PLAY 2023 · 1 citations
- The Role of Generative AI in Games ResearchCHI PLAY 2023 · 1 citations
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022 · 23 citations
- How to do User Experience Research in GamesCHI PLAY 2022 · 1 citations
- LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsCHI PLAY 2022 · 3 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Explainability via Interactivity? Supporting Nonexperts' Sensemaking of pre-trained CNN by Interacting with Their Daily SurroundingsCHI PLAY 2021 · 0 citations
- Merlynne: Motivating Peer-to-Peer Cognitive Behavioral Therapy with a Serious GameCHI PLAY 2021 · 13 citations
- Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce StressCHI PLAY 2021 · 18 citations
- On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful SystemCHI PLAY 2021 · 3 citations
- Curioscape: A Curiosity-driven Escape Room Board GameCHI PLAY 2020 · 4 citations
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020 · 36 citations
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020 · 28 citations
- Illuminate: A Simulation Game to Instill Grounded Hope in Youth for Climate ActionCHI PLAY 2020 · 9 citations
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020 · 26 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Cross-Car, Multiplayer Games for Semi-Autonomous DrivingCHI PLAY 2019 · 35 citations
- Interactive Narratives in Games: Understanding Player Agency and ExperienceCHI PLAY 2019 · 3 citations
- Player Characteristics and Video Game PreferencesCHI PLAY 2019 · 55 citations
- The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)DCHI PLAY 2019 · 6 citations
- Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay MechanicsCHI PLAY 2018 · 2 citations
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018 · 12 citations
- Games User Research MethodsCHI PLAY 2018 · 15 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Investigating Game Mechanics that Target Players' Self-Control While Maintaining EngagementCHI PLAY 2018 · 5 citations
- A Framework and Taxonomy of Videogame Playing PreferencesCHI PLAY 2017 · 74 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- Elements of Gameful Design Emerging from User PreferencesCHI PLAY 2017 · 184 citations
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017 · 46 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017 · 7 citations
- The Pantheon of Dream: Playing with emergent and embedded narratives to increase player immersionCHI PLAY 2017 · 2 citations
- "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsCHI PLAY 2016
- ABOVE WATER: An Educational Game for AnxietyCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent PlayCHI PLAY 2016
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- "Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative GameCHI PLAY 2015 · 7 citations
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015 · 3 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 69 citations
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015 · 24 citations
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015 · 8 citations
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015 · 6 citations
- "beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative gamesCHI PLAY 2014 · 6 citations
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014 · 5 citations
- Only the good... get pirated: game piracy activity vs. metacritic scoreFDG 2011 · 4 citations
Authors
Collaborates with
- Ontario Tech University7 shared
- Queensland University of Technology6 shared
- University of Saskatchewan5 shared
- KU Leuven4 shared
- New Mexico State University4 shared
- University of York4 shared
- German Research Centre for Artificial Intelligence3 shared
- University of California, Irvine3 shared
- Austrian Institute of Technology2 shared
- Clemson University2 shared
- Karlsruhe Institute of Technology2 shared
- Universität Ulm2 shared