Noah Wardrip–Fruin
Affiliations over time
- University of California, Santa CruzUnited States2010–2026 · 29
- University of California SystemUnited States2017–2019 · 4
- Santa Cruz County Office of EducationUnited States2010–2012 · 2
Frequent co-authors
Papers
- Playing the Model: Ideology, Bias, and the Rhetoric of LLM GamesFDG 2026
- Form and Function: Toward a Better Understanding of Design-Based GamesFDG 2025
- Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video GamesFDG 2024
- Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language ModelsFDG 2024
- The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?FDG 2024
- Shoelace: A Storytelling Assistant for GUMSHOE One-2-OneFDG 2023
- Towards an Understanding of Character BelievabilityFDG 2023
- Towards Computational Support with Language Models for TTRPG Game MastersFDG 2023
- Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of ResearchFDG 2020
- We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game ActionsFDG 2020
- Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling GameFDG 2020
- Building worlds together: understanding collaborative co-creation of game worldsFDG 2019
- Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery gameFDG 2019
- Generative games as storytelling partnersFDG 2019
- Generators that readFDG 2019
- Lume: a system for procedural story generationFDG 2019
- StoryAssembler: an engine for generating dynamic choice-driven narrativesFDG 2019
- The psychological reality of procedural rhetoricFDG 2019
- Towards expressive input for character dialogue in digital gamesFDG 2019
- Getting the GISST: a toolkit for the creation, analysis and reference of game studies resourcesFDG 2017
- Proposal for analyzing player emotions in an interactive narrative using story intention graphsFDG 2017
- Refining operational logicsFDG 2017
- Getting a word in: adding artificial pauses to natural language interactionFDG 2012
- Motivational game design patterns of 'ville gamesFDG 2012
- PCG-based game design: creating Endless WebFDG 2012
- Prom weekFDG 2012
- The design of Mismanor: creating a playable quest-based story gameFDG 2012
- Prom Week: social physics as gameplayFDG 2011
- Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanicsFDG 2011
- SpyFeet: an exercise RPGFDG 2011
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logicsFDG 2010
- Mining game statistics from web services: a World of Warcraft armory case studyFDG 2010
- Playing with words: from intuition to evaluation of game dialogue interfacesFDG 2010
- What went wrong: a taxonomy of video game bugsFDG 2010