Michael Mateas
Affiliations over time
- University of California, Santa CruzUnited States2009–2024 · 27
- University of California SystemUnited States2017–2019 · 2
- Santa Cruz County Office of EducationUnited States2010–2012 · 2
Papers
- Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video GamesFDG 2024
- Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language ModelsFDG 2024
- The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?FDG 2024
- Shoelace: A Storytelling Assistant for GUMSHOE One-2-OneFDG 2023
- Towards an Understanding of Character BelievabilityFDG 2023
- Towards Computational Support with Language Models for TTRPG Game MastersFDG 2023
- There Is No Escape: Theatricality in HadesFDG 2021
- Scheherazade's Tavern: A Prototype For Deeper NPC InteractionsFDG 2020
- Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling GameFDG 2020
- StoryAssembler: an engine for generating dynamic choice-driven narrativesFDG 2019
- Towards expressive input for character dialogue in digital gamesFDG 2019
- Getting the GISST: a toolkit for the creation, analysis and reference of game studies resourcesFDG 2017
- Proposal for analyzing player emotions in an interactive narrative using story intention graphsFDG 2017
- Refining operational logicsFDG 2017
- A case study of expressively constrainable level design automation tools for a puzzle gameFDG 2012
- Getting a word in: adding artificial pauses to natural language interactionFDG 2012
- Prom weekFDG 2012
- The design of Mismanor: creating a playable quest-based story gameFDG 2012
- The micro-rhetorics of Game-o-MaticFDG 2012
- Proceduralist readings: how to find meaning in games with graphical logicsFDG 2011
- Prom Week: social physics as gameplayFDG 2011
- Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanicsFDG 2011
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logicsFDG 2010
- Playing with words: from intuition to evaluation of game dialogue interfacesFDG 2010
- Tanagra: a mixed-initiative level design toolFDG 2010
- A requirements analysis for videogame design support toolsFDG 2009
- Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoonsFDG 2009
- Generative conversation tool for game writersFDG 2009
- Rhythm-based level generation for 2D platformersFDG 2009
- Scenario generation for emergency rescue training gamesFDG 2009