27
papers
40
authors
2017–2019
active years
Output per year
Papers (27)
- A design framework for playful wearablesFDG 2019 · 32 citations
- A framework for integrating architectural design patterns into PCGFDG 2019 · 1 citations
- A methodology for designing natural language interfaces for procedural content generationFDG 2019 · 2 citations
- Addressing the fundamental tension of PCGML with discriminative learningFDG 2019 · 9 citations
- Analyzing action games: a hybrid systems approachFDG 2019 · 2 citations
- Building persistence through failure: the role of challenge in video gamesFDG 2019 · 23 citations
- Building worlds together: understanding collaborative co-creation of game worldsFDG 2019 · 14 citations
- Enhancing wave function collapse with design-level constraintsFDG 2019 · 21 citations
- Lume: a system for procedural story generationFDG 2019 · 15 citations
- Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelinesFDG 2019 · 25 citations
- Non-player character personality and social connection generationFDG 2019 · 2 citations
- Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systemsFDG 2019 · 15 citations
- Retrieving videogame moments with natural language queriesFDG 2019 · 4 citations
- The building blocks of an educational esports league: lessons from year one in orange county high schoolsFDG 2019 · 20 citations
- Towards expressive input for character dialogue in digital gamesFDG 2019 · 4 citations
- TownSim: agent-based city evolution for naturalistic road network generationFDG 2019 · 16 citations
- Crawling, indexing, and retrieving moments in videogamesFDG 2018 · 21 citations
- Repurposing citizen science games as software tools for professional scientistsFDG 2018 · 15 citations
- All the feels: designing a tool that reveals streamers' biometrics to spectatorsFDG 2017 · 35 citations
- Art and science of engineered design: what kind of discipline is PCG?FDG 2017 · 2 citations
- Design, appropriation, and use of technology in larpsFDG 2017 · 21 citations
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouseFDG 2017 · 7 citations
- Little procedural people: playing politics with generatorsFDG 2017 · 5 citations
- Proposal for analyzing player emotions in an interactive narrative using story intention graphsFDG 2017 · 3 citations
- Toward understanding disciplinary divides within games researchFDG 2017 · 5 citations
- Towards generative emotions in games based on cognitive modelingFDG 2017 · 5 citations
- WaveFunctionCollapse is constraint solving in the wildFDG 2017 · 88 citations
Authors
Collaborates with
- New York University2 shared
- Pomona College1 shared
- Princeton University1 shared
- Tampere University1 shared
- Universidad del Noreste1 shared
- Uppsala University1 shared