Jim Whitehead
Affiliations over time
- University of California, Santa CruzUnited States2008–2025 · 12
- University of California SystemUnited States2017–2019 · 4
Frequent co-authors
- Gillian Smith3
- Michael Mateas3
- Noah Wardrip–Fruin3
- Chris Lewis2
- Afshin Mobramaein1
- Alejandro Montoreano1
- Alexei Othenin-Girard1
- Asiiah Song1
- Bahar Bateni1
- Chandranil Chakraborttii1
- Elizabeth Oliver1
- Jarod Spangler1
- Jo Mazeika1
- Justin Lam1
- Kenneth Hullett1
- Logan Shehane1
- Luc Harnist1
- Lucas N. Ferreira1
- Michelle Tan1
- Mike Treanor1
Papers
- Conversational Interactions with Procedural Generators using Large Language ModelsFDG 2025
- Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the SpireFDG 2024
- Scheherazade's Tavern: A Prototype For Deeper NPC InteractionsFDG 2020
- Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT SolversFDG 2020
- A methodology for designing natural language interfaces for procedural content generationFDG 2019
- TownSim: agent-based city evolution for naturalistic road network generationFDG 2019
- Art and science of engineered design: what kind of discipline is PCG?FDG 2017
- Solusforge: controlling the generation of the 3D models with spatial relation graphsFDG 2017
- Towards generative emotions in games based on cognitive modelingFDG 2017
- Motivational game design patterns of 'ville gamesFDG 2012
- PCG-based game design: creating Endless WebFDG 2012
- Design patterns in FPS levelsFDG 2010
- Tanagra: a mixed-initiative level design toolFDG 2010
- What went wrong: a taxonomy of video game bugsFDG 2010
- Rhythm-based level generation for 2D platformersFDG 2009
- Introduction to game design in the large classroomFDG 2008