26
papers
32
authors
2018–2026
active years
Output per year
Papers (26)
- Between Player Experience and Experimental Control: Designing a Research Game for Cognitive PsychologyFDG 2026 · 0 citations
- Gone With the Wind: Evaluating the Impact of Diegetic Guidance Systems on Exploration in GamesFDG 2026 · 0 citations
- Next Level Generation: Adaptive 3D Procedural Terrain Driven by Player SkillFDG 2026 · 0 citations
- Affective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player EngagementFDG 2025 · 0 citations
- Mapping Practices of Academic Game DevelopmentFDG 2025 · 2 citations
- Serious Gaming Meets Audiology: Developing a Video Game for Auditory TestingFDG 2025 · 0 citations
- Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional PlatformersFDG 2025 · 0 citations
- Computer Aided Content Generation - A Gloomhaven Case StudyFDG 2023 · 4 citations
- Modifying a Game to Study the Impact of an Hostile Environments on Foraging BehaviorFDG 2023 · 1 citations
- QuestVille: Procedural Quest Generation Using NLP ModelsFDG 2023 · 15 citations
- StoryWorld: Procedural Quest Generation Rooted in Variety & BelievabilityFDG 2023 · 6 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in SportsCHI PLAY 2023 · 7 citations
- Academic Games - Mapping the Use of Video Games in Research ContextsFDG 2022 · 11 citations
- Considerations for (Teaching) Facilitator Roles for Movement-Based DesignCHI PLAY 2022 · 9 citations
- Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home EnvironmentCHI PLAY 2022 · 2 citations
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicFDG 2022 · 3 citations
- Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play ActivitiesCHI PLAY 2022 · 5 citations
- Towards a Definition of Sportification with Generative Power Beyond SportsCHI PLAY 2022 · 1 citations
- Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generationFDG 2021 · 50 citations
- ANIM3: ANIMated ANIMals as A Numbing Immersive MechanicCHI PLAY 2020 · 1 citations
- ExpReal: a Writing Language and System for Authoring Texts in Interactive NarrativeFDG 2020 · 3 citations
- SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & ExpertsCHI PLAY 2020 · 15 citations
- VR4VRT: Virtual Reality for Virtual Rowing TrainingCHI PLAY 2020 · 21 citations
- Towards Smart Sports Exercises: First DesignsCHI PLAY 2019 · 14 citations
- Towards generating textual game assets from real-world dataFDG 2018 · 3 citations
Authors
Collaborates with
- Leiden University5 shared
- Aalto University2 shared
- Universidad Carlos III de Madrid2 shared
- University of Hong Kong2 shared
- University of Southern Denmark2 shared
- University of the Arts Utrecht2 shared
- Uppsala University2 shared
- Amsterdam University Medical Centers1 shared
- Amsterdam University of Applied Sciences1 shared
- Boğaziçi University1 shared
- Deventer Ziekenhuis1 shared
- Eindhoven University of Technology1 shared