13
papers
21
authors
2014–2026
active years
Output per year
Papers (13)
- AURA: Automated Analysis and Reporting of Therapeutically Applied Table-top Role-Playing GamesFDG 2026 · 0 citations
- Large Language Models for Behavior Trees Generation in Unreal EngineFDG 2026 · 0 citations
- Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue SystemsFDG 2026 · 0 citations
- Visualization of Player Movement Patterns with Line Integral Convolution and Alpha ShapesFDG 2024 · 3 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022 · 23 citations
- Considerations for (Teaching) Facilitator Roles for Movement-Based DesignCHI PLAY 2022 · 9 citations
- Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroomFDG 2020 · 10 citations
- Chasing Play Potentials in Food Culture to Inspire Technology DesignCHI PLAY 2019 · 21 citations
- Playful Human-Food Interaction Research: State of the Art and Future DirectionsCHI PLAY 2019 · 50 citations
- Blind Running: Perceptual Team Interdependency for Self-less PlayCHI PLAY 2015 · 6 citations
- PLEXQ: Towards a Playful Experiences QuestionnaireCHI PLAY 2015 · 41 citations
- Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily playCHI PLAY 2014 · 10 citations
Authors
Collaborates with
- RMIT University2 shared
- University of California, Santa Cruz2 shared
- University of Twente2 shared
- Uppsala University2 shared
- Aalto University1 shared
- Cap Digital1 shared
- Instituto de Tecnologias Interativas1 shared
- ISART Digital1 shared
- Johannes Kepler University of Linz1 shared
- Karlsruhe Institute of Technology1 shared
- Lancaster University1 shared
- Malmö University1 shared