11
papers
5
authors
2010–2026
active years
Output per year
Papers (11)
- Radical Gender Neutrality: Agender Euphoria in Gaming and Play ExperiencesCHI Games & Play 2026 · 1 citations
- Deceptively Intimate: The Threat of Romantic Mechanics in Video GamesCHI PLAY 2025 · 0 citations
- First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile GamesCHI PLAY 2025 · 4 citations
- Levelling Up the Literature: How Games Can Inspire Academic ReportingCHI PLAY 2025 · 0 citations
- Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful InterfaceCHI Games & Play 2025 · 0 citations
- That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR ExergamingCHI PLAY 2024 · 7 citations
- Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual WorldCHI PLAY 2023 · 16 citations
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023 · 21 citations
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022 · 11 citations
- Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescentsCHI Games & Play 2011 · 118 citations
- PlayWrite: end-user adaptable games to support adolescent mental healthCHI Games & Play 2010 · 17 citations
Collaborates with
- Monash University4 shared
- Eindhoven University of Technology3 shared
- Tokyo Institute of Technology3 shared
- University of Technology Sydney3 shared
- Purdue University West Lafayette2 shared
- The University of Melbourne2 shared
- Trinity College Dublin2 shared
- Xi’an Jiaotong-Liverpool University2 shared
- Advanced Institute of Industrial Technology1 shared
- Australian National University1 shared
- Institut Supérieur de l'Aéronautique et de l'Espace (ISAE-SUPAERO)1 shared
- Institute of Science Tokyo1 shared