15
papers
19
authors
2018–2024
active years
Output per year
Papers (15)
- Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate CommunicationFDG 2024 · 7 citations
- Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as InterventionFDG 2024 · 11 citations
- A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationCHI PLAY 2023 · 4 citations
- Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy GameCHI PLAY 2023 · 5 citations
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023 · 20 citations
- Multilayer Map Generation Using Attribute Loss FunctionsFDG 2023 · 1 citations
- Tutorial Level Design Guidelines for 2D Fighting GamesFDG 2023 · 6 citations
- Prototyping a Grip Pressure-Sensing Controller for Video GamesCHI PLAY 2022 · 1 citations
- Understanding Emotional Experience in Video Games: A Psychophysiological InvestigationCHI PLAY 2022 · 2 citations
- Detecting Spam Game Reviews on Steam with a Semi-Supervised ApproachFDG 2021 · 6 citations
- A Hybrid Approach to Procedural Generation of Roguelike Video Game LevelsFDG 2020 · 24 citations
- Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivationFDG 2020 · 2 citations
- The Wisdom of the Gaming CrowdCHI PLAY 2020 · 5 citations
- Evaluating the GameFlow Model with Different StakeholdersCHI PLAY 2019 · 11 citations
- Deceptive angry birds: towards smarter game-playing agentsFDG 2018 · 8 citations
Authors
Collaborates with
- University of Antwerp2 shared
- UNSW Sydney2 shared
- Eindhoven University of Technology1 shared
- Monash University1 shared
- Queensland University of Technology1 shared
- The University of Melbourne1 shared
- University of Cambridge1 shared
- University of Technology Sydney1 shared
- Xi’an Jiaotong-Liverpool University1 shared