121
papers
125
authors
2015–2026
active years
Output per year
Papers (121)
- "At the End of the Day it's Your Best Friend. I Named Mine Sparky": Embodied Surveillance and the Use of Implanted Cardiac DevicesCHI 2026 · 0 citations
- "Hey Dashboard!": Supporting Voice, Text, and Pointing Modalities in Dashboard Onboarding using Large Language ModelsCHI 2026 · 1 citations
- "Let's talk about data": Co-Designing Critical Data Literacy Tools for K-12 Education through Dialogic LearningCHI 2026 · 1 citations
- "Listen to the Teachers": Research-Based Personas for Translating Classroom Realities into Actionable HCI DesignCHI 2026 · 1 citations
- A decision-theoretic representation of assistive interfacesCHI 2026 · 1 citations
- A Multiliteracy Model for Interactive Visualization Literacy: Definitions, Literacies, and Steps for Future ResearchCHI 2026 · 1 citations
- AI That Moves With You: A Review of Interactive Technologies Powered by Large Foundation Models for Mobility ImpairmentCHI 2026 · 1 citations
- Architects at CHICHI 2026 · 0 citations
- Breaking News or Breaking Trust? Exploring Challenges and a Design Space for Trustworthy LLM Integration in JournalismCHI 2026 · 2 citations
- Challenges in Synchronous & Remote Collaboration Around VisualizationCHI 2026 · 1 citations
- Constructing the Thermal Affective Design Space for Emotion Regulation: An Autoethnographic Research Through Design InquiryCHI 2026 · 1 citations
- Cross-Sensory Futures: Rewiring Perception in HCICHI 2026 · 0 citations
- Cultivating Pedagogies for Post-Growth HCICHI 2026 · 1 citations
- Designing for 'Last-Mile' Climate Resilience with CommunitiesCHI 2026 · 0 citations
- Ethical Encounters in Design Practice: A Framework Grounded in Practitioner ExperienceCHI 2026 · 1 citations
- Ethics at the Front-End: Responsible User-Facing Design for AI SystemsCHI 2026 · 0 citations
- Every Prompt Has a Price: A Toolbox for Tracking the Environmental Cost of GenAI UseCHI 2026 · 1 citations
- Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended RealityCHI 2026 · 1 citations
- Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping ReviewCHI 2026 · 1 citations
- How Do Future Visions Shape the Field of Human-Computer Interaction?CHI 2026 · 2 citations
- Inside the Newsroom: How Media Company AI Strategies Fall Short in PracticeCHI 2026 · 0 citations
- Is That You or The Machine? Translating Sociocultural Norms Across Distributed Spaces in Blended RealitiesCHI 2026 · 1 citations
- MagHeart: Exploring Playful Avatar Co-Creation and Shared Heartbeats for Icebreaking in Hybrid MeetingsCHI 2026 · 0 citations
- Moderating the Workplace: Governing Communication Channels for Platform WorkersCHI 2026 · 1 citations
- Navig-AI-tion: Navigation by Contextual AI and Spatial AudioCHI 2026 · 0 citations
- Planetary boundaries and data in HCICHI 2026 · 0 citations
- Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D ObjectsCHI 2026 · 3 citations
- Shaping HCI Research for Children's Care Ecosystem InvolvementCHI 2026 · 0 citations
- StylusPort: Investigating Teleportation using Stylus in VRCHI 2026 · 2 citations
- Teaching Energy Reduction in Interface Design by Heuristic EvaluationCHI 2026 · 0 citations
- The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual RealityCHI 2026 · 1 citations
- The Interaction of Cursor Warping and View Manipulation in Multi-Display XR EnvironmentsCHI 2026 · 1 citations
- The More-than-Human Talking Stick: Design Principles for Multispecies Entanglement and AgencyCHI 2026 · 0 citations
- Tools for Thought: Understanding, Protecting, and Augmenting Human Cognition with Generative AI - From Vision to ImplementationCHI 2026 · 0 citations
- Understanding Older Adults' Experiences of Support, Concerns, and Risks from Kinship-Role AI-Generated InfluencersCHI 2026 · 2 citations
- Virtual Perspectives: Effects of Spatial Presence and Agency on Affective and Cognitive Virtual Reality Perspective-TakingCHI 2026 · 2 citations
- Visual Storytelling Beyond the Human: Co-Creation, Culture, and FuturesCHI 2026 · 0 citations
- A Cross-Country Analysis of GDPR Cookie Banners and Flexible Methods For Scraping ThemCHI 2025 · 4 citations
- AcceloPrint: Fabricating Customizable Accelerometers with Multi-Material 3D PrintingCHI 2025 · 3 citations
- Breaking Barriers or Building Dependency? Exploring Team-LLM Collaboration in AI-infused Classroom DebateCHI 2025 · 18 citations
- Co-Designing Multimodal Tools for Radically Mobile Hybrid MeetingsCHI 2025 · 2 citations
- Cultural Game Jams with Youth: A Multiple-Site Case StudyCHI 2025 · 0 citations
- Datamancer: Bimanual Gesture Interaction in Multi-Display Ubiquitous Analytics EnvironmentsCHI 2025 · 1 citations
- De-centering Inclusivity: Fitting Design for Aut-EthnographyCHI 2025 · 2 citations
- Demonstration of BIOral: Fabricating Intraoral pH Sensor for Continuous Health MonitoringCHI 2025 · 1 citations
- Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual RealityCHI 2025 · 1 citations
- Flexible Platforms? An Ethnographic Study of Flexible Scheduling in Platform-Mediated DeliveryCHI 2025 · 3 citations
- How Do Hackathons Foster Creativity? Towards Automated Evaluation of Creativity at ScaleCHI 2025 · 4 citations
- How Website Owners Use Consent Management Platforms: An Interview StudyCHI 2025 · 2 citations
- It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3DCHI 2025 · 3 citations
- Micro-Phenomenology as a Method for Studying User Experience in Human-Computer InteractionCHI 2025 · 7 citations
- On-body Icons: Designing a 3D Interface for Launching Apps in Augmented RealityCHI 2025 · 3 citations
- Online-EYE: Multimodal Implicit Eye Tracking Calibration for XRCHI 2025 · 3 citations
- PinchCatcher: Enabling Multi-selection for Gaze+PinchCHI 2025 · 16 citations
- Scaling Distributed Collaboration in Mixed RealityCHI 2025 · 0 citations
- Spatial Heterogeneity in Distributed Mixed Reality CollaborationCHI 2025 · 8 citations
- Virtual Voyages: Evaluating the Role of Real-Time and Narrated Virtual Tours in Shaping User Experience and MemoriesCHI 2025 · 4 citations
- "Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight SimulationCHI PLAY 2024 · 3 citations
- Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality CollaborationCHI 2024 · 36 citations
- Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenCHI 2024 · 4 citations
- EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching SystemsCHI 2024 · 10 citations
- From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI LiteracyCHI 2024 · 21 citations
- Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended RealityCHI 2024 · 16 citations
- Imagining Sustainable Energy Communities: Design Narratives of Future Digital Technologies, Sites, and ParticipationCHI 2024 · 17 citations
- ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in EducationCHI 2024 · 17 citations
- Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality CollaborationCHI 2024 · 10 citations
- Snap, Pursuit and Gain: Virtual Reality Viewport Control by GazeCHI 2024 · 10 citations
- Spatial Gaze Markers: Supporting Effective Task Switching in Augmented RealityCHI 2024 · 13 citations
- The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing with Interactive VisualizationCHI 2024 · 46 citations
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older AdultsCHI PLAY 2024 · 10 citations
- Transformative Technologies for Children: Going beyond 'Good'CHI 2024 · 2 citations
- VideoClipper: Rapid Prototyping with the "Editing-in-the-Camera" MethodCHI 2024 · 3 citations
- VisTorch: Interacting with Situated Visualizations using Handheld ProjectorsCHI 2024 · 6 citations
- Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid MeetingsCHI 2024 · 15 citations
- A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User InterfacesCHI 2023 · 91 citations
- Are robots vegan? Unexpected behaviours in child-robot interactions and their design implicationsCHI 2023 · 8 citations
- ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryCHI 2023 · 21 citations
- Building Credibility, Trust, and Safety on Video-Sharing PlatformsCHI 2023 · 23 citations
- Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of InputCHI 2023 · 18 citations
- Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite TaxonomyCHI 2023 · 2 citations
- Demonstration of FlexBoard: A Flexible Breadboard Platform for Interaction Prototyping on Curved and Deformable ObjectsCHI 2023 · 0 citations
- Developing Participatory Methods to Consider the Ethics of Emerging Technologies for ChildrenCHI 2023 · 5 citations
- Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for CreativityCHI 2023 · 5 citations
- Failed yet successful: Learning from discontinued civic tech initiativesCHI 2023 · 1 citations
- FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable SurfacesCHI 2023 · 12 citations
- Integrating AI in Human-Human Collaborative IdeationCHI 2023 · 37 citations
- More-Than-Human Perspectives and Values in Human-Computer InteractionCHI 2023 · 42 citations
- OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video MeetingsCHI 2023 · 16 citations
- Pareto Optimal Layouts for Adaptive Mixed RealityCHI 2023 · 9 citations
- Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality MeetingsCHI 2023 · 70 citations
- Special Interest Group on Creativity and Cultures in ComputingCHI 2023 · 9 citations
- Speech-Augmented Cone-of-Vision for Exploratory Data AnalysisCHI 2023 · 12 citations
- ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video MeetingsCHI 2023 · 26 citations
- Three recommendations to engage At-Risk Students in Critical Reflection on Intelligent Technologies through Remote LearningCHI 2023 · 7 citations
- Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted SelectionCHI 2023 · 30 citations
- Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare IntensityCHI PLAY 2023 · 3 citations
- XAIR: A Framework of Explainable AI in Augmented RealityCHI 2023 · 72 citations
- "Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke DynamicsCHI 2022 · 16 citations
- Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App EcosystemsCHI 2022 · 71 citations
- Consent-O-Matic: Automatically Answering Consent Pop-ups Using Adversarial InteroperabilityCHI 2022 · 12 citations
- Data Every Day: Designing and Living with Personal Situated VisualizationsCHI 2022 · 26 citations
- Drifting by Intention - Four Epistemic traditions in Constructive Design ResearchCHI 2022 · 3 citations
- Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VRCHI 2022 · 15 citations
- ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring ToolCHI 2022 · 20 citations
- HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag GameCHI PLAY 2022 · 1 citations
- Investigating Data Work Across Domains: New Perspectives on the Work of Creating DataCHI 2022 · 25 citations
- Varv: Reprogrammable Interactive Software as a Declarative Data StructureCHI 2022 · 22 citations
- Deformation Techniques for Shape Changing InterfacesCHI 2021 · 8 citations
- Drifting by Intention - Four Epistemic traditions in Constructive Design ResearchCHI 2021 · 2 citations
- Expressivity in Interaction: a Framework for DesignCHI 2021 · 26 citations
- How Digital Tools Impact Convergent and Divergent Thinking in Design IdeationCHI 2021 · 51 citations
- KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient TransfersCHI 2021 · 6 citations
- MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing SystemCHI 2021 · 63 citations
- Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child PersonasCHI PLAY 2021 · 3 citations
- What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory AnalysisCHI 2021 · 37 citations
- XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesCHI 2021 · 135 citations
- crea.blender: A Neural Network-Based Image Generation Game to Assess CreativityCHI PLAY 2020 · 14 citations
- More than Looking: Using Eye Movements Behind the Eyelids as a New Game MechanicCHI PLAY 2020 · 11 citations
- Uncovering the Influence of Game Components on CreativityCHI PLAY 2018 · 0 citations
- GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based GamesCHI PLAY 2017 · 15 citations
- Tough Shift: Exploring the Complexities of Shifting Residential Electricity Use Through a Casual Mobile GameCHI PLAY 2015 · 15 citations
Authors
Collaborates with
- Lancaster University20 shared
- The University of Melbourne7 shared
- Aalborg University6 shared
- Eindhoven University of Technology6 shared
- Simon Fraser University6 shared
- The University of Sydney6 shared
- Google (United States)5 shared
- University of Maryland, College Park5 shared
- University of Toronto5 shared
- University of Washington5 shared
- University of Cambridge4 shared
- University of Glasgow4 shared