8
papers
16
authors
2017–2023
active years
Output per year
Papers (8)
- Believability, Anticipation, and... Timing Improving believability through timing manipulationFDG 2023 · 1 citations
- Square peg, round hole: A case study on using Visual Question & Answering in GamesCHI PLAY 2021
- A model for socially intelligent merchantsFDG 2019 · 2 citations
- From caveman to gentleman: a CiF-based social interaction model applied to conan exilesFDG 2019 · 7 citations
- Societies in Games: How do Players Perceive Groups of Game Characters?CHI PLAY 2019 · 0 citations
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player CharactersCHI PLAY 2019 · 15 citations
- Multi-dimensional player skill progression modelling for procedural content generationFDG 2018 · 8 citations
- Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive FunctionsCHI PLAY 2017 · 22 citations
Authors
Collaborates with
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento3 shared
- Lusíada University of Lisbon3 shared
- Instituto Superior Técnico2 shared
- Instituto Superior de Tecnologias Avançadas1 shared
- Iscte – Instituto Universitário de Lisboa1 shared
- Italian Institute of Technology1 shared
- KU Leuven1 shared
- Universidade do Estado do Rio Grande do Norte1 shared
- Universitair Ziekenhuis Leuven1 shared
- University of Rio Grande and Rio Grande Community College1 shared