39
papers
56
authors
2009–2026
active years
Output per year
Papers (39)
- A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career InterestFDG 2026 · 0 citations
- Designing an AR Experience Memorializing the Duke University Silent Vigil: Embodiment Invitation and AR DesignFDG 2026 · 0 citations
- Generating Clue-Driven Investigative Game Narratives with Large Language ModelsFDG 2026 · 0 citations
- Toward Understanding Display Size for FPS Esports AimingFDG 2025 · 0 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Leveraging Game Design Activities for Middle Grades AI Education in Rural CommunitiesFDG 2023 · 8 citations
- Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2CHI PLAY 2021 · 13 citations
- Little Computer People: A Survey and Taxonomy of Simulated Models of Social InteractionCHI PLAY 2021 · 9 citations
- M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual NarrativesFDG 2020 · 3 citations
- Efficient choice enumeration for narrative world designFDG 2019 · 3 citations
- Operationalizing conflict strategies in a board gameFDG 2019 · 1 citations
- Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worldsFDG 2019 · 4 citations
- A generative model of group conversationFDG 2017 · 7 citations
- Deriving quests from open world mechanicsFDG 2017 · 24 citations
- Evaluation of a template-based puzzle generator for an educational programming gameFDG 2017 · 11 citations
- Languages of play: towards semantic foundations for game interfacesFDG 2017 · 8 citations
- Predicting future states in DotA 2 using value-split models of time series attribute dataFDG 2017 · 15 citations
- Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?CHI PLAY 2017 · 16 citations
- Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase ChangeCHI PLAY 2016
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health BenefitsCHI PLAY 2015 · 11 citations
- Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational GameCHI PLAY 2015 · 1 citations
- Measuring Implicit Science Learning with Networks of Player-Game InteractionsCHI PLAY 2015 · 6 citations
- ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy conceptsCHI PLAY 2014 · 3 citations
- ASPECT: sinking and floating haptics for elementary school studentsCHI PLAY 2014 · 0 citations
- IC-CRIME snapshots: training crime scene photographers using procedural content generation in gamesCHI PLAY 2014 · 2 citations
- Know before you go: feelings of flow for older players depends on game and player characteristicsCHI PLAY 2014 · 14 citations
- Characterizing gameplay in a player model of game story comprehensionFDG 2012 · 2 citations
- Fear of failure: gender differences in older adult gamersFDG 2012 · 5 citations
- Validating a plan-based model of narrative conflictFDG 2012 · 11 citations
- A computational model of narrative conflictFDG 2011 · 7 citations
- Automatic identification and generation of highlight cinematics for 3D gamesFDG 2011 · 4 citations
- Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrativeFDG 2011 · 2 citations
- Toward a computational model of focalization in narrativeFDG 2011 · 5 citations
- Using sequential observations to model and predict player behaviorFDG 2011 · 53 citations
- Dynamic social planning and intention revision in generative story planningFDG 2010 · 2 citations
- Individual differences in gameplay and learning: a narrative-centered learning perspectiveFDG 2010 · 29 citations
- Toward effective game-based social skills tutoring for children: an evaluation of a social adventure gameFDG 2010 · 10 citations
- Evaluation of intelligent camera control systems based on cognitive models of comprehensionFDG 2009 · 1 citations
- Toward a domain-independent framework to automate scaffolding of task-based learning in digital gamesFDG 2009 · 2 citations
Authors
Collaborates with
- North Central State College5 shared
- University of North Carolina at Chapel Hill3 shared
- Georgia Institute of Technology2 shared
- IT University of Copenhagen2 shared
- University of California, Santa Cruz2 shared
- 3C Institute1 shared
- Austrian Institute of Technology1 shared
- Bowdoin College1 shared
- Clemson University1 shared
- Johannes Kepler University of Linz1 shared
- Masaryk University1 shared
- Miami University1 shared