11
papers
13
authors
2016–2026
active years
Output per year
Papers (11)
- Fostering Social Interaction Through Game Design: A Case Study of It Takes Two and Overcooked! 2FDG 2026 · 0 citations
- Ludoforming strategies in small-scale open worlds. The design philosophy of Ryu Ga Gotoku StudioFDG 2026 · 0 citations
- The Unbearable Vacuity of Game MechanicsFDG 2026 · 0 citations
- Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AICHI PLAY 2024 · 41 citations
- Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in ChinaCHI PLAY 2023 · 10 citations
- The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 YearsCHI PLAY 2023 · 20 citations
- StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with AutismCHI PLAY 2022 · 8 citations
- Computer Games as Social Sculptures: Rethinking the Discourse of Participation and Its Implications for Digital Game DesignCHI PLAY 2021 · 2 citations
- Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online GameCHI PLAY 2021 · 19 citations
- DIALOGIC: A Toolkit for Generative Interactive DialogFDG 2020 · 2 citations
- Ranking Practices and Distinction in League of LegendsCHI PLAY 2016
Authors
Collaborates with
- Duke Kunshan University2 shared
- IT University of Copenhagen1 shared
- KTH Royal Institute of Technology1 shared
- NetEase (China)1 shared
- Purdue University West Lafayette1 shared
- Simon Fraser University1 shared
- Tongji University1 shared
- Tsinghua University1 shared
- University of California, Irvine1 shared
- University of California, Santa Cruz1 shared
- University of Canterbury1 shared
- University of Hong Kong1 shared