27
papers
28
authors
2010–2025
active years
Output per year
Papers (27)
- Care(full) Play: Rethinking What Makes Play MeaningfulCHI PLAY 2025 · 0 citations
- Detoxing Online GamesCHI PLAY 2024 · 0 citations
- Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer EngagementFDG 2024 · 2 citations
- Sus: Modifying Among Us for Misinformation DiscernmentFDG 2024 · 0 citations
- Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied PlayCHI PLAY 2023 · 2 citations
- Beyond Just Rules: Server Rules for Shaping Positive Experiences in an Online Play Community for YouthCHI PLAY 2022 · 5 citations
- Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer GamesCHI PLAY 2022 · 18 citations
- Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming ContentFDG 2022 · 0 citations
- The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based GamesCHI PLAY 2021 · 13 citations
- Hits, Quits, and Retries - Player Response to Failure in a Challenging Video GameFDG 2020 · 13 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Augmented Tabletop Games WorkshopCHI PLAY 2017 · 1 citations
- Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & IdlenessCHI PLAY 2017 · 6 citations
- Magia Transformo: Designing for Mixed Reality Transformative PlayCHI PLAY 2017 · 19 citations
- Teaching Pervasive Game Design in a Zombie ApocalypseCHI PLAY 2017 · 3 citations
- Ranking Practices and Distinction in League of LegendsCHI PLAY 2016
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015 · 8 citations
- Playing with strangers: understanding temporary teams in league of legendsCHI PLAY 2014 · 142 citations
- What's in a name?: naming practices in online video gamesCHI PLAY 2014 · 36 citations
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyersFDG 2012 · 10 citations
- A paradox of play: autonomy and discipline in video gamingFDG 2012 · 1 citations
- A new look at World of Warcraft's social landscapeFDG 2011 · 38 citations
- A study of raiders with disabilities in World of WarcraftFDG 2011 · 6 citations
- If you build it they might stay: retention mechanisms in World of WarcraftFDG 2011 · 85 citations
- A qualitative study of Ragnarök Online private servers: in-game sociological issuesFDG 2010 · 14 citations
- OutRun: perversive games and designing the de-simulation of eight-bit drivingFDG 2010 · 4 citations
Authors
Collaborates with
- New Mexico State University3 shared
- Palo Alto Research Center3 shared
- University of Waterloo3 shared
- Carnegie Mellon University2 shared
- Central Queensland University2 shared
- City University of Hong Kong1 shared
- Georgia Institute of Technology1 shared
- Koç University1 shared
- KU Leuven1 shared
- Microsoft (United States)1 shared
- Pennsylvania State University1 shared
- Purdue University West Lafayette1 shared