24
papers
33
authors
2011–2023
active years
Output per year
Papers (24)
- Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignCHI PLAY 2023 · 7 citations
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesFDG 2022 · 4 citations
- "I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation VideogameFDG 2020 · 6 citations
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020 · 9 citations
- Blockchain Technologies and Games: A Proper Match?FDG 2020 · 15 citations
- Can Children Emulate a Robotic Non-Player Character's Figural Creativity?CHI PLAY 2020 · 20 citations
- Escape!Bot: Child-Robot Interaction to Promote Creative Expression During GameplayCHI PLAY 2020 · 7 citations
- Ballbit Adventure: A Physical Game for a Collaborative RacingCHI PLAY 2019 · 1 citations
- HyperCubes: A Playful Introduction to Computational Thinking in Augmented RealityCHI PLAY 2019 · 27 citations
- Legoons: Inflatable Construction Kit for ChildrenCHI PLAY 2019 · 10 citations
- The Humming Box: AI-powered Tangible Music Toy for ChildrenCHI PLAY 2019 · 8 citations
- Enabling Critical Self-Reflection through Roleplay with Chimeria: GrayscaleCHI PLAY 2018 · 22 citations
- Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and SpanishCHI PLAY 2017 · 7 citations
- Diegetic Connectivity: Blending Work and Play with Storytelling in Serious GamesCHI PLAY 2017 · 18 citations
- Efficiency, realism, and representation in generated content: a case study using family tree generationFDG 2017 · 4 citations
- Emotional Robocoaster: An Exploration on Emotions, Research Methods and IntrospectionCHI PLAY 2017 · 2 citations
- MazeStar: a platform for studying virtual identity and computer science educationFDG 2017 · 13 citations
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular StimulationCHI PLAY 2016
- Exploring the Impact of Role Model Avatars on Game Experience in Educational GamesCHI PLAY 2015 · 26 citations
- Purposeful by design?: a serious game design assessment frameworkFDG 2012 · 308 citations
- Curveship's automatic narrative styleFDG 2011 · 20 citations
- From "open mailbox" to context mechanics: shifting levels of abstraction in adventure gamesFDG 2011 · 10 citations
- Fun and learning: the power of narrativeFDG 2011 · 14 citations
- Using your friends: social mechanics in social gamesFDG 2011 · 42 citations
Authors
Collaborates with
- Austrian Institute of Technology2 shared
- Providence College2 shared
- Rhode Island School of Design2 shared
- Universität für Weiterbildung Krems2 shared
- University of Vienna2 shared
- Eindhoven University of Technology1 shared
- Harvard University Press1 shared
- Ithaca College1 shared
- Karl Landsteiner University of Health Sciences1 shared
- Ludwig Boltzmann Institute for Traumatology, The Research Center in Cooperation with AUVA1 shared
- National University of Singapore1 shared
- New York University1 shared