48
papers
30
authors
2015–2026
active years
Output per year
Papers (48)
- Branching Foresight - A Novel Interaction Concept for AI-generated Scenario ExplorationCHI 2026 · 1 citations
- Embodiment in Action: Embodied Experiences of More-Than-Human EntanglementsCHI 2026 · 0 citations
- Markers as Facilitators: The Role of Playful Interactive Markers in Collaborative Mobile AR GamesCHI 2026 · 0 citations
- Playing with Data: A Systematic Review of Games for Visualization LiteracyFDG 2026 · 0 citations
- XR for Challenging Environments - Enabling Human Performance and Agency under StressCHI 2026 · 0 citations
- Embodied Measurement: Tangible Interactions to Enhance the Validity of Self-Report MeasuresCHI 2025 · 4 citations
- Engaging Users Through Play: Exploring Interactive Methods for Collecting Feedback in HCICHI 2025 · 0 citations
- Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-DesignCHI 2025 · 3 citations
- Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road WorksCHI 2025 · 1 citations
- Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based GamesFDG 2025 · 4 citations
- Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital AgencyCHI 2025 · 2 citations
- The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation SettingCHI 2025 · 13 citations
- Walking the Future: Bridging Foot Augmentation into Next Steps of Human AugmentationCHI 2025 · 6 citations
- Choosing the Right Reality: A Comparative Analysis of Tangibility in Immersive Trauma SimulationsCHI 2024 · 12 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Play and Viz: Using Entertainment Games for Exploring Data VisualizationsFDG 2024 · 2 citations
- Construct and Play: Engaging Students with Visualizations through Playful MethodsCHI PLAY 2023 · 3 citations
- Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online SurveyCHI 2023 · 3 citations
- From Bin to Playin': Give Vintage Objects a New Purpose as Game ControllersCHI 2023 · 4 citations
- Intervening, Teaming, Delegating: Creating Engaging Automation ExperiencesCHI 2023 · 3 citations
- Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure TimeFDG 2023 · 2 citations
- Socially Assistive Robots as Decision Makers: Transparency, Motivations, and IntentionsCHI 2023 · 1 citations
- Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?CHI 2023 · 44 citations
- Engaging with Automation: Understanding and Designing for Operation, Appropriation, and Behaviour ChangeCHI 2022 · 5 citations
- Equity Talks @SIGCHICHI 2022 · 4 citations
- Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferencesCHI 2022 · 3 citations
- Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable EnergyCHI PLAY 2022 · 7 citations
- Making Access: Increasing Inclusiveness in MakingCHI 2022 · 2 citations
- More Than Just Gameplay: Making a Case for "Let's Plays" in EducationCHI PLAY 2022 · 0 citations
- SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40CHI 2022 · 0 citations
- TeleOperationStation: XR-Exploration of User Interfaces for Remote Automated Vehicle OperationCHI 2022 · 6 citations
- VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging ContextsCHI 2022 · 11 citations
- Automation Experience at the WorkplaceCHI 2021 · 14 citations
- Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-SportsCHI PLAY 2021 · 2 citations
- Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerCHI PLAY 2021 · 2 citations
- Special Interest Group: The Present and Future of Esports in HCICHI 2021 · 10 citations
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020 · 9 citations
- Blockchain Technologies and Games: A Proper Match?FDG 2020 · 15 citations
- Masterclass on Information Visualization for Games ResearchCHI PLAY 2020 · 0 citations
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsCHI PLAY 2020 · 23 citations
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019 · 35 citations
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCHI PLAY 2019 · 3 citations
- User Guided Movement Analysis in Games using Semantic TrajectoriesCHI PLAY 2019 · 13 citations
- Introducing PlaNet: a tool for visualizing player communitiesFDG 2018 · 3 citations
- Lost my way: an educational geometry game for young childrenFDG 2018 · 1 citations
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- From Classes to Mechanics: Player Type Driven Persuasive Game DevelopmentCHI PLAY 2015 · 8 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 69 citations
Authors
Collaborates with
- Masaryk University18 shared
- University of Salzburg16 shared
- University of Vienna12 shared
- Eindhoven University of Technology6 shared
- Aalto University4 shared
- University of Saskatchewan4 shared
- Association for Computing Machinery3 shared
- Australian National University3 shared
- Carl von Ossietzky Universität Oldenburg3 shared
- Cornell University3 shared
- Georgia Institute of Technology3 shared
- International University of Management3 shared