31
papers
13
authors
2015–2026
active years
Output per year
Papers (31)
- Markers as Facilitators: The Role of Playful Interactive Markers in Collaborative Mobile AR GamesCHI Games & Play 2026 · 0 citations
- Playing with Data: A Systematic Review of Games for Visualization LiteracyFDG 2026 · 0 citations
- Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-DesignCHI Games & Play 2025 · 3 citations
- Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based GamesFDG 2025 · 4 citations
- Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital AgencyCHI Games & Play 2025 · 2 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- Play and Viz: Using Entertainment Games for Exploring Data VisualizationsFDG 2024 · 2 citations
- Construct and Play: Engaging Students with Visualizations through Playful MethodsCHI PLAY 2023 · 3 citations
- From Bin to Playin': Give Vintage Objects a New Purpose as Game ControllersCHI Games & Play 2023 · 4 citations
- Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure TimeFDG 2023 · 2 citations
- Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable EnergyCHI PLAY 2022 · 7 citations
- More Than Just Gameplay: Making a Case for "Let's Plays" in EducationCHI PLAY 2022 · 0 citations
- Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-SportsCHI PLAY 2021 · 2 citations
- Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerCHI PLAY 2021 · 2 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- What Players Want: Information Needs of Players on Post-Game VisualizationsCHI Games & Play 2021 · 42 citations
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020 · 9 citations
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020 · 25 citations
- Blockchain Technologies and Games: A Proper Match?FDG 2020 · 15 citations
- Masterclass on Information Visualization for Games ResearchCHI PLAY 2020 · 0 citations
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsCHI PLAY 2020 · 23 citations
- See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and MovementCHI Games & Play 2020 · 21 citations
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019 · 37 citations
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCHI PLAY 2019 · 3 citations
- User Guided Movement Analysis in Games using Semantic TrajectoriesCHI PLAY 2019 · 13 citations
- Introducing PlaNet: a tool for visualizing player communitiesFDG 2018 · 3 citations
- Lost my way: an educational geometry game for young childrenFDG 2018 · 1 citations
- Player Type Models: Towards Empirical ValidationCHI Games & Play 2016 · 56 citations
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- From Classes to Mechanics: Player Type Driven Persuasive Game DevelopmentCHI PLAY 2015 · 8 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 70 citations
Authors
Collaborates with
- Masaryk University14 shared
- University of Vienna14 shared
- Eindhoven University of Technology7 shared
- University of Applied Sciences Upper Austria4 shared
- University of Salzburg4 shared
- Universität für Weiterbildung Krems3 shared
- University of Applied Arts Vienna3 shared
- University of Waterloo3 shared
- Institute for Social Anthropology2 shared
- Massachusetts Institute of Technology2 shared
- McGill University2 shared
- University of Applied Sciences St Pölten2 shared