34
papers
28
authors
2014–2024
active years
Output per year
Papers (34)
- Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS GenresCHI PLAY 2024 · 5 citations
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024 · 3 citations
- Beyond Equilibrium: Utilizing AI Agents in Video Game Economy BalancingCHI PLAY 2023 · 8 citations
- Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationFDG 2022 · 4 citations
- Effective Industry Research PartnershipCHI PLAY 2022 · 1 citations
- Games and the MetaverseCHI PLAY 2022 · 19 citations
- NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningCHI PLAY 2022 · 0 citations
- Jessy: A Conversational Assistant for Tutoring Digital Board GamesCHI PLAY 2021 · 8 citations
- PathOS+: A New Realm in Expert EvaluationCHI PLAY 2021 · 2 citations
- Virtual Materiality: Realistic Clay Sculpting in VRCHI PLAY 2021 · 12 citations
- Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World DesignCHI PLAY 2020 · 24 citations
- Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded DataCHI PLAY 2020 · 10 citations
- Exploring Severity of Gameplay Issues from Players' PerspectiveCHI PLAY 2020 · 1 citations
- Profiling Livestream SpectatorsCHI PLAY 2020 · 6 citations
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationCHI PLAY 2019 · 17 citations
- Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management GamesCHI PLAY 2019 · 0 citations
- SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game developmentFDG 2019 · 5 citations
- Games User Research MethodsCHI PLAY 2018 · 15 citations
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachCHI PLAY 2017 · 26 citations
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017 · 46 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Vixen: interactive visualization of gameplay experiencesFDG 2017 · 25 citations
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Agents and Avatars: Event based analysis of competitive differencesCHI PLAY 2015 · 1 citations
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015 · 3 citations
- Heuristic Guidelines for Playful Wearable Augmented Reality ApplicationsCHI PLAY 2015 · 20 citations
- Tool Design Jam: Designing tools for Games User ResearchCHI PLAY 2015 · 4 citations
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015 · 24 citations
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015 · 6 citations
- Developing iconic and semi-iconic game controllersCHI PLAY 2014 · 0 citations
- Engaged by boos and cheers: the effect of co-located game audiences on social player experienceCHI PLAY 2014 · 37 citations
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014 · 35 citations
- Understanding difficulty, your brain and challengeCHI PLAY 2014 · 0 citations
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014 · 1 citations
Authors
Collaborates with
- University of Waterloo7 shared
- University of York4 shared
- Queensland University of Technology3 shared
- Eindhoven University of Technology2 shared
- Aalborg University1 shared
- Commonwealth Scientific and Industrial Research Organisation1 shared
- Electronic Arts (Canada)1 shared
- Electronic Arts (United States)1 shared
- Google (Switzerland)1 shared
- Graz University of Technology1 shared
- Humber Polytechnic1 shared
- IT University of Copenhagen1 shared