58
papers
66
authors
2009–2026
active years
Output per year
Papers (58)
- "I'll Just Do It": Designing for the Hidden Work of Collaborative Family CaregivingCHI 2026 · 1 citations
- An Exploratory Study of Sociotechnical Issues for Anti-Money Laundering WorkersCHI 2026 · 1 citations
- Civic Care in Place: Subtle Technologies and Community Stewardship in a Marginalized ContextCHI 2026 · 1 citations
- Designed to Fail: Puzzle Game Developers' Perspectives on Designing Challenge and FailureFDG 2026 · 0 citations
- External-Facing Communication on Social Media During the Russia-Ukraine Conflict of 2014CHI 2026 · 1 citations
- Human-AI-UI Interactions Across ModalitiesCHI 2026 · 0 citations
- Linting Style and Substance in READMEsCHI 2026 · 1 citations
- Meetup: Mentorship in HCI × Health ResearchCHI 2026 · 0 citations
- Opportunities for Technology to Facilitate Treatment for People with Disorders of ConsciousnessCHI 2026 · 1 citations
- SeekUI: Predicting Visual Search Behavior on Graphical User Interfaces with a Reward-Augmented Vision Language ModelCHI 2026 · 1 citations
- Understanding Attention Patterns toward Embodied AI Agents in Immersive Learning EnvironmentsCHI 2026 · 0 citations
- "Count on Me": Enabling Collaboration Through Active Support for Primary Family Caregivers in Chronic Illness CareCHI 2025 · 5 citations
- Crowdsourced Think-Aloud StudiesCHI 2025 · 4 citations
- Envisioning the Future of Interactive HealthCHI 2025 · 1 citations
- Linting is People! Exploring the Potential of Human Computation as a Sociotechnical Linter of Data VisualizationsCHI 2025 · 2 citations
- Plume: Scaffolding Text Composition in DashboardsCHI 2025 · 3 citations
- Running Online User Studies with the reVISit FrameworkCHI 2025 · 0 citations
- Slowness, Politics, and Joy: Values That Guide Technology Choices in Creative Coding ClassroomsCHI 2025 · 5 citations
- Understanding the Training Experiences of Competitive Skiers with TetraplegiaCHI 2025 · 3 citations
- Visualization Guardrails: Designing Interventions Against Cherry-Picking in Interactive Data ExplorersCHI 2025 · 4 citations
- XAIxArts Manifesto: Explainable AI for the ArtsCHI 2025 · 11 citations
- "Yeah, this graph doesn't show that": Analysis of Online Engagement with Misleading Data VisualizationsCHI 2024 · 15 citations
- Do You See What I See? A Qualitative Study Eliciting High-Level Visualization ComprehensionCHI 2024 · 34 citations
- Hospital Employee Experiences Caring for Patients in Smart Patient RoomsCHI 2024 · 7 citations
- Human-Notebook Interactions: The CHI of Computational NotebooksCHI 2024 · 1 citations
- Promoting End-User Security and Privacy Through Serious Game DevelopmentCHI PLAY 2024 · 2 citations
- Adapting to Challenges in Qualitative Fieldwork through Theoretical SamplingCHI 2023 · 1 citations
- Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management PlanningCHI 2023 · 8 citations
- Data Abstraction Elephants: The Initial Diversity of Data Representations and Mental ModelsCHI 2023 · 5 citations
- It Made Me Feel So Much More at Home Here: Patient Perspectives on Smart Home Technology Deployed at Scale in a Rehabilitation HospitalCHI 2023 · 12 citations
- Misleading Beyond Visual Tricks: How People Actually Lie with ChartsCHI 2023 · 48 citations
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI 2023 · 35 citations
- Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player FeedbackCHI PLAY 2023 · 2 citations
- Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health: Smartphone Keyboard and Accelerometer as Window into Brain HealthCHI 2023 · 17 citations
- Troubling Collaboration: Matters of Care for Visualization Design StudyCHI 2023 · 39 citations
- Exploring Technology Usage of Southeast Asian Elderly Women for Better Mental Health during COVID-19 PandemicCHI 2022 · 6 citations
- Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injuryCHI 2022 · 14 citations
- Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across CulturesCHI 2022 · 13 citations
- Interrogating Human-centered Data Science: Taking Stock of Opportunities and LimitationsCHI 2022 · 13 citations
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022 · 4 citations
- Still Creepy After All These Years: The Normalization of Affective Discomfort in App UseCHI 2022 · 74 citations
- Exploring the Potential of Vertical Jump Training in Virtual RealityCHI PLAY 2021 · 9 citations
- Generating QUEST Representations for Narrative Plans Consisting of Failed ActionsFDG 2021 · 1 citations
- OGrES Welcome! Toward a Systematic Theory for Serious Game DesignCHI PLAY 2021 · 4 citations
- Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesCHI PLAY 2021 · 18 citations
- reVISit: Looking Under the Hood of Interactive Visualization StudiesCHI 2021 · 20 citations
- Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of ResearchFDG 2020 · 21 citations
- Narrative Goals in Games: A Novel Nexus of Story and GameplayFDG 2020 · 9 citations
- Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn RehabilitationCHI PLAY 2020 · 7 citations
- Efficient choice enumeration for narrative world designFDG 2019 · 3 citations
- Choreografish: Co-designing a Choreography-based Therapeutic Virtual Reality System with Youth Who Have Autism Spectrum AdvantagesCHI PLAY 2018 · 9 citations
- Hybrid network clusters using common gameplay for massively multiplayer online gamesFDG 2018 · 11 citations
- New Research Perspectives on Game Design and Development EducationCHI PLAY 2018 · 4 citations
- Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game DevelopmCHI PLAY 2017 · 17 citations
- Designing ethical systems for videogamesFDG 2017 · 5 citations
- Meaning without consequence: virtue ethics and inconsequential choices in gamesFDG 2017 · 20 citations
- Placeholder Content in Game Development: Benefits and ChallengesCHI PLAY 2015 · 0 citations
- Educational impact of digital visualization and auditing tools on a digital character production courseFDG 2009 · 0 citations
Authors
Collaborates with
- University of Waterloo5 shared
- University of Duisburg-Essen4 shared
- Queensland University of Technology3 shared
- University of Minnesota3 shared
- University of Toronto3 shared
- University of Washington3 shared
- Worcester Polytechnic Institute3 shared
- Centre National de la Recherche Scientifique2 shared
- Drexel University2 shared
- Fraunhofer Portugal Research2 shared
- Indiana University Bloomington2 shared
- Inserm2 shared