10
papers
14
authors
2004–2026
active years
Output per year
Papers (10)
- Playing for Wellness: A Diary Study of Videogame Usage and Adolescent WellbeingCHI Games & Play 2026 · 1 citations
- Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing GamesCHI Games & Play 2026 · 1 citations
- "What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop ResistanceCHI PLAY 2024 · 10 citations
- Gaming for Post-Work Recovery: The Role of ImmersionCHI Games & Play 2023 · 14 citations
- Jamming-as-exploration: Creating and Playing Games to Explore Gender IdentityCHI Games & Play 2023 · 13 citations
- Investigating the Impact of Digital Game Immersion on Post-Work RecoveryCHI PLAY 2022 · 1 citations
- Investigating the Role of Technology in Supporting Exploration of Gender Identity Through Games and PlayCHI PLAY 2021 · 3 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- Behaviour, realism and immersion in gamesCHI Games & Play 2005 · 107 citations
- A grounded investigation of game immersionCHI Games & Play 2004 · 1142 citations
Authors
Collaborates with
- University College London10 shared
- University of York2 shared
- KU Leuven1 shared
- Utrecht University1 shared