55
papers
39
authors
2015–2026
active years
Output per year
Papers (55)
- Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group StudyFDG 2026 · 0 citations
- Do Not Play With My Emotions. Design for Emotional AccessibilityCHI PLAY 2025 · 0 citations
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityCHI PLAY 2025 · 0 citations
- Climate Club: A Group-based Game to Support Sensemaking of Climate ActionsFDG 2024 · 4 citations
- How Boardgame Players Imagine Interacting With TechnologyCHI PLAY 2024 · 7 citations
- How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2CHI PLAY 2024 · 3 citations
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024 · 0 citations
- Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life ChallengesCHI PLAY 2024 · 12 citations
- Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as InterventionCHI PLAY 2024 · 6 citations
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024 · 3 citations
- 'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood populationFDG 2023 · 8 citations
- "Better Dead than a Damsel": Gender Representation and Player ChurnCHI PLAY 2023 · 0 citations
- "Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging GamesCHI PLAY 2023 · 10 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory PredictionsCHI PLAY 2023 · 11 citations
- The Challenge of Evaluating Player Experience in Tabletop Role-Playing GamesFDG 2023 · 9 citations
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in VideogamesCHI PLAY 2023 · 1 citations
- "The game doesn't judge you": game designers' perspectives on implementing failure in video gamesFDG 2022 · 9 citations
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022 · 25 citations
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022 · 23 citations
- Imitating Playstyle with Dynamic Time Warping ImitationFDG 2022 · 2 citations
- Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In GamesCHI PLAY 2022 · 13 citations
- "Slow down and look": Desirable aspects of failure in video games, from the perspective of playersFDG 2021 · 9 citations
- Grounded Theory of Accessible Game DevelopmentFDG 2021 · 15 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- A Grounded Analysis of Player-Described Board Game ImmersionCHI PLAY 2020 · 32 citations
- Player Style Clustering without Game VariablesFDG 2020 · 4 citations
- "Horror, guilt and shame" - Uncomfortable Experiences in Digital GamesCHI PLAY 2019 · 55 citations
- "One of the baddies all along": Moments that Challenge a Player's PerspectiveCHI PLAY 2019 · 36 citations
- Designing for Perspective Challenging Moments in GamesCHI PLAY 2019 · 0 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling SimilaritiesCHI PLAY 2019 · 71 citations
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded TheoryCHI PLAY 2019 · 26 citations
- The trails of Just Cause 2: spatio-temporal player profiling in open-world gamesFDG 2019 · 14 citations
- Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building ToolsCHI PLAY 2019 · 6 citations
- "A Game that Makes You Question...": Exploring the Role of Reflection for the Player ExperienceCHI PLAY 2018 · 89 citations
- Curious users of casual creatorsFDG 2018 · 12 citations
- Games User Research MethodsCHI PLAY 2018 · 15 citations
- Intrinsic elicitation: a model and design approach for games collecting human subject dataFDG 2018 · 12 citations
- Why game designers should study magicFDG 2018 · 19 citations
- Adapting Cognitive Task Analysis to Elicit the Skill Chain of a GameCHI PLAY 2017 · 26 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- Engagement effects of player rating system-based matchmaking for level ordering in human computation gamesFDG 2017 · 28 citations
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachCHI PLAY 2017 · 26 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- How to Do Gameful DesignCHI PLAY 2017 · 5 citations
- Investigating Uncertainty in Digital Games and its Impact on Player ImmersionCHI PLAY 2017 · 9 citations
- Predicting Player Experience without the Player.: An Exploratory StudyCHI PLAY 2017 · 34 citations
- The Convergence of Player Experience QuestionnairesCHI PLAY 2016
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and ExperienceCHI PLAY 2015 · 75 citations
- Emotional and Functional Challenge in Core and Avant-garde GamesCHI PLAY 2015 · 75 citations
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video GamesCHI PLAY 2015 · 9 citations
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player InvolvementCHI PLAY 2015 · 76 citations
- The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial IntelligenceCHI PLAY 2015 · 43 citations
- User Reviews of Gamepad Controllers: A Source of User Requirements and User ExperienceCHI PLAY 2015 · 7 citations
Authors
Collaborates with
- Goldsmiths University of London5 shared
- Ontario Tech University4 shared
- University of Waterloo4 shared
- University College London3 shared
- Aalto University2 shared
- Fraunhofer Institute for Intelligent Analysis and Information Systems2 shared
- Imperial College London2 shared
- IT University of Copenhagen2 shared
- KU Leuven2 shared
- Microsoft Research (United Kingdom)2 shared
- Northeastern University2 shared
- Queen Mary University of London2 shared