27
papers
30
authors
2014–2025
active years
Output per year
Papers (27)
- NightmareBreaker: A VR Therapeutic Adventure Game for Adolescent Night Fear Management Using Breathing-Based Interactions and CBTCHI PLAY 2025 · 0 citations
- "What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop ResistanceCHI PLAY 2024 · 10 citations
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024 · 2 citations
- BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyCHI PLAY 2023 · 12 citations
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023 · 4 citations
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023 · 30 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based GamesCHI PLAY 2023 · 5 citations
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023 · 3 citations
- Investigating the Impact of Digital Game Immersion on Post-Work RecoveryCHI PLAY 2022 · 1 citations
- Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a PandemicCHI PLAY 2021 · 7 citations
- Investigating the Role of Technology in Supporting Exploration of Gender Identity Through Games and PlayCHI PLAY 2021 · 3 citations
- Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural HeritageFDG 2020 · 6 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building ToolsCHI PLAY 2019 · 6 citations
- DeepLogger: Extracting User Input Logs From 2D Gameplay VideosCHI PLAY 2018 · 4 citations
- Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?CHI PLAY 2017 · 7 citations
- Say Cheese!: Games for Successful Academic and Student NetworkingCHI PLAY 2016
- Squeezy Green Balls: Promoting Environmental Awareness through Playful InteractionsCHI PLAY 2016
- Playful Interactions in PublicCHI PLAY 2015 · 5 citations
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player InvolvementCHI PLAY 2015 · 76 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- The Internet of Playful ThingsCHI PLAY 2015 · 3 citations
- Participatory design for serious game design: truth and liesCHI PLAY 2014 · 27 citations
- Player strategies: achieving breakthroughs and progressing in single-player and cooperative gamesCHI PLAY 2014 · 32 citations
- Problematizing cultural appropriationCHI PLAY 2014 · 12 citations
- RedWire: a novel way to create and re-mix gamesCHI PLAY 2014 · 0 citations
Authors
Collaborates with
- London Centre for Nanotechnology4 shared
- University of Malta3 shared
- University of Saskatchewan3 shared
- University of York3 shared
- KU Leuven2 shared
- Queensland University of Technology2 shared
- Aalborg University1 shared
- Aalto University1 shared
- China Central Television1 shared
- Communication University of China1 shared
- Dalhousie University1 shared
- Délégation Paris 51 shared