14
papers
17
authors
2012–2026
active years
Output per year
Papers (14)
- Generative AI in Game Development: A Qualitative Research SynthesisCHI Games & Play 2026 · 1 citations
- When Play Gets Serious: Can a game-based mobile application serve as an intervention for preventing intimate partner violence among emerging adults?CHI PLAY 2025 · 1 citations
- "I Found it Cathartic": Exploring Empathy and Mental Health Awareness in Psychological Horror Video GamesCHI PLAY 2024 · 9 citations
- CSSII: A Player Motivation Model for Tabletop GamesFDG 2023 · 14 citations
- How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay RehearsalsCHI Games & Play 2023 · 5 citations
- Playing With Sound Beings: A Sonic PlayfieldCHI PLAY 2022 · 3 citations
- A Canvas for Participation-Centered Game DesignCHI PLAY 2019 · 14 citations
- Impact of Game Elements in Players Artistic ExperienceCHI Games & Play 2019 · 8 citations
- Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability AssessmentCHI PLAY 2019 · 2 citations
- Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation EnvironmentsCHI PLAY 2017 · 9 citations
- Towards a Taxonomy for the Clarification of PCG Actors' RolesCHI PLAY 2016
- Designing Games with Procedural Content Generation: An Authorial ApproachCHI Games & Play 2015 · 4 citations
- Gameplay experience evaluation centered on participation: the fátima game design caseCHI Games & Play 2013 · 3 citations
- Towards a game experience design model centered on participationCHI Games & Play 2012 · 10 citations
Authors
Collaborates with
- Active Technologies (Italy)2 shared
- Instituto de Tecnologias Interativas2 shared
- Aalto University1 shared
- Infraestruturas de Portugal (Portugal)1 shared
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento1 shared
- Universidade da Madeira1 shared
- University of Beira Interior1 shared
- University of York1 shared