15
papers
20
authors
1994–2024
active years
Output per year
Papers (15)
- Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social GamesCHI Games & Play 2024 · 10 citations
- Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video GamesCHI Games & Play 2023 · 16 citations
- How Humans Perceive Human-like Behavior in Video Game NavigationCHI Games & Play 2022 · 7 citations
- Imitating Playstyle with Dynamic Time Warping ImitationFDG 2022 · 2 citations
- Player Style Clustering without Game VariablesFDG 2020 · 4 citations
- MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and CreativityCHI Games & Play 2019 · 10 citations
- Minecraft as AI Playground and LaboratoryCHI PLAY 2019 · 12 citations
- Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in MinecraftCHI Games & Play 2017 · 6 citations
- KinectFusion rapid 3D reconstruction and interaction with Microsoft KinectFDG 2012 · 5 citations
- Embodiment in brain-computer interactionCHI Games & Play 2011 · 25 citations
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011 · 2389 citations
- Kodu: end-user programming and design for gamesFDG 2009 · 37 citations
- Rethinking the ESP gameCHI Games & Play 2009 · 67 citations
- Stirring up experience through movement in game play: effects on engagement and social behaviourCHI Games & Play 2008 · 158 citations
- What HCI designers can learn from video game designersCHI Games & Play 1994 · 45 citations
Authors
Collaborates with
- Microsoft (United States)8 shared
- Carnegie Mellon University2 shared
- Microsoft (United Kingdom)2 shared
- Ninja Theory (United Kingdom)2 shared
- Red Ninja (United Kingdom)2 shared
- University of York2 shared
- École Polytechnique Fédérale de Lausanne1 shared
- Google (United States)1 shared
- Grady Memorial Hospital1 shared
- IT University of Copenhagen1 shared
- Lancaster University1 shared
- Leibniz University Hannover1 shared