Elisa D. Mekler
Affiliations over time
- IT University of CopenhagenDenmark2023–2024 · 5
- Aalto UniversityFinland2019–2022 · 7
- University of BaselSwitzerland2014–2018 · 10
- University of WaterlooCanada2016 · 1
Frequent co-authors
- Klaus Opwis7
- Ioanna Iacovides3
- Jan Benjamin Vornhagen3
- Julia Ayumi Bopp3
- Sharon T. Steinemann3
- April Tyack2
- Dan Bennett2
- Lennart E. Nacke2
- Seamus F. Forde2
- Alberto Alvarez1
- Alena Denisova1
- Alexandre N. Tuch1
- Anja Lea Martig1
- Daniel Johnson1
- Dennis L. Kappen1
- Dooley Murphy1
- Effie Law1
- Florian Brühlmann1
- Gustavo F. Tondello1
- Jen Beeston1
Papers
- Chi Play BingoCHI PLAY 2024
- Five CHI PLAY Papers I Like: On Championing Published Work That Has MeritCHI PLAY 2024
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024
- "I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game ExperiencesCHI PLAY 2023
- Jank Accounts: We Should Study 'Broken' GamesCHI PLAY 2023
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022
- "My Soul Got a Little Bit Cleaner": Art Experience in VideogamesCHI PLAY 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Masterclass: Rethinking Self-Determination Theory in Player-Computer InteractionCHI PLAY 2020
- Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyCHI PLAY 2020
- Exploring Emotional Attachment to Game CharactersCHI PLAY 2019
- Recognizing Emotional Expression in Game StreamsCHI PLAY 2019
- "A Game that Makes You Question...": Exploring the Role of Reflection for the Player ExperienceCHI PLAY 2018
- Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting PracticeCHI PLAY 2018
- "It's Like I Would Die as Well": Gratifications of Fearful Game ExperienceCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Designing for Emotional Complexity in Games: The Interplay of Positive and Negative AffectCHI PLAY 2016
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Informational, but not Intrinsically Motivating Gamification': Preliminary FindingsCHI PLAY 2016
- The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for ChangeCHI PLAY 2016
- Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and AppreciationCHI PLAY 2015
- Informational vs. Controlling Gamification: A Study DesignCHI PLAY 2015
- A diary study exploring game completion and player experienceCHI PLAY 2014