Daniel Johnson
Affiliations over time
- Queensland University of TechnologyAustralia2014–2024 · 36
Frequent co-authors
- Regan L. Mandryk11
- Peta Wyeth10
- Lennart E. Nacke8
- Julian Frommel5
- Kellie Vella5
- Madison Klarkowski5
- Ella Horton3
- Guo Freeman3
- Kathrin Gerling3
- Nicholas O’Donnell3
- Vero Vanden Abeele3
- Alethea Blackler2
- Cody Phillips2
- Janelle Mackenzie2
- Joshua Hall2
- Leanne Hides2
- Margot Brereton2
- Max V. Birk2
- Mitchell McEwan2
- Roger Altizer2
Papers
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021
- Intuitive Interaction with Motion Controls in a Tennis Video GameCHI PLAY 2020
- Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn RehabilitationCHI PLAY 2020
- Evaluating the GameFlow Model with Different StakeholdersCHI PLAY 2019
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal ActivityCHI PLAY 2018
- The Impact of Rewards and Trait Reward Responsiveness on Player MotivationCHI PLAY 2018
- Using Applied Games to Engage mHealth Users: A Case Study of MindMaxCHI PLAY 2018
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017
- The Impact of Agency and Familiarity in Cooperative Multiplayer GamesCHI PLAY 2017
- Can Videogame Players Inform Better Scientific Visualization'CHI PLAY 2016
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video GamesCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- The Appeal of MOBA Games: What Makes People Start, Stay, and StopCHI PLAY 2016
- Flow during Individual and Co-operative GameplayCHI PLAY 2015
- From Challenges to Activities: Categories of Play in VideogamesCHI PLAY 2015
- Grand Push Auto: A Car Based Exertion GameCHI PLAY 2015
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of WellbeingCHI PLAY 2015
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015
- The Internet of Playful ThingsCHI PLAY 2015
- Exploring the effect of achievements on students attending university orientationCHI PLAY 2014
- Instructional objectives to core-gameplay: a serious game design techniqueCHI PLAY 2014
- Natural mapping and intuitive interaction in videogamesCHI PLAY 2014
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014