Gillian Smith
Affiliations over time
- Worcester Polytechnic InstituteUnited States2017–2025 · 12
- Universidad del NoresteMexico2017 · 2
- Northeastern UniversityUnited States2014–2016 · 4
- University of California, Santa CruzUnited States2009–2012 · 5
Frequent co-authors
- Casper Harteveld5
- Max Chen4
- Amy K. Hoover3
- Anne Sullivan3
- Jackie Barnes3
- Jim Whitehead3
- Josiah D. Boucher3
- Yunus Doğan Telliel3
- Britton Horn2
- Celia Pearce2
- Isabella Carlsson2
- Jeanie Choi2
- Michael Mateas2
- Yetunde Folajimi2
- Adam M. Smith1
- Alexei Othenin-Girard1
- Anastasia Salter1
- Ángela Vargas Alba1
- April Grow1
- Borna Fatehi1
Papers
- Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development ProgramCHI PLAY 2025
- How Do You Want to View This? Generative AI, Creative Ethos, and TTRPG HobbyistsCHI PLAY 2025
- Shifting Genres: Limits of Video Game Genre Taxonomy in RoguelikesFDG 2025
- Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile GamesFDG 2024
- Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical SkepticismCHI Games & Play 2024
- Impact of BCI-Informed Visual Effect Adaptation in a Walking SimulatorFDG 2023
- Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCHI PLAY 2023
- Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentCHI Games & Play 2020
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019
- Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects CreatorsCHI Games & Play 2019
- Games crafters playFDG 2018
- AI-assisted analysis of player strategy across level progressions in a puzzle gameFDG 2017
- Designing eBee: a reflection on quilt-based game designFDG 2017
- Exploring emerging design patterns in student-made climate change gamesFDG 2017
- What do we value in procedural content generation?FDG 2017
- eBee: Merging Quilting, Electronics & Board Game DesignCHI Games & Play 2016
- Opening the Black Box of Play: Strategy Analysis of an Educational GameCHI PLAY 2016
- Threadsteading: Playful Interaction for Textile Fabrication DevicesCHI Games & Play 2016
- Understanding procedural content generation: a design-centric analysis of the role of PCG in gamesCHI Games & Play 2014
- PCG-based game design: creating Endless WebFDG 2012
- An inclusive view of player modelingFDG 2011
- Lessons in teaching game designFDG 2011
- Tanagra: a mixed-initiative level design toolFDG 2010
- Rhythm-based level generation for 2D platformersFDG 2009