Casper Harteveld
Affiliations over time
- Northeastern UniversityUnited States2015–2026 · 44
- Universidad del NoresteMexico2017–2019 · 8
Frequent co-authors
- Erica Kleinman9
- Giovanni Maria Troiano8
- Omid Mohaddesi8
- Magy Seif El‐Nasr6
- Sam Snodgrass6
- Alessandro Canossa5
- Gillian Puttick5
- Gillian Smith5
- Jichen Zhu5
- Ahmad Azadvar4
- Amy K. Hoover4
- Christoffer Holmgård4
- Eli Tucker‐Raymond4
- Jackie Barnes4
- Michael Cassidy4
- Özlem Ergün4
- Stacy Marsella4
- Borna Fatehi3
- David Kaeli3
- Dylan G. M. Schouten3
Papers
- "Do I Really Need This?": Illuminating Challenges in Integrating Computational Training Tools in Esports CoachingCHI Games & Play 2026
- "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab GamesCHI Games & Play 2026
- Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game DesignCHI Games & Play 2026
- Crafting Champions: An Observation Study of Esports Coaching ProcessesCHI Games & Play 2025
- CT4ALL: Towards Putting Teachers in the Loop to Advance Automated Computational Thinking Metric Assessments in Game-Based LearningCHI Games & Play 2025
- Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based StudyCHI PLAY 2025
- Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness PlayCHI PLAY 2025
- The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 CountriesFDG 2025
- Country as a proxy for culture? An exploratory study of players in an Online Multiplayer GameCHI Games & Play 2024
- Ethics and Transparency in Game DataCHI PLAY 2024
- From Novelty to Clinical Practice: Exploring VR Exergames with Physical TherapistsCHI PLAY 2024
- Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling GamesFDG 2024
- Stairway to Heaven: A Gamified VR Journey for Breath AwarenessCHI Games & Play 2024
- The Untapped Potential of Escape Rooms as Gamified Research EnvironmentsCHI PLAY 2024
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023
- Thought Bubbles: A Proxy into Players' Mental Model DevelopmentCHI Games & Play 2023
- "Guilty of Talking Too Much": How Psychotherapists Gamify TherapyCHI Games & Play 2022
- "I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerCHI PLAY 2022
- Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer TemporalityCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive FunctionsFDG 2022
- To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain ShortagesCHI Games & Play 2022
- Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph GrammarsFDG 2022
- "Constant Pressure of Having to Perform": Exploring Player Health Concerns in EsportsCHI Games & Play 2021
- "Why Are You Playing Games? You Are a Girl!": Exploring Gender Biases in EsportsCHI Games & Play 2021
- For Honor, for Toxicity: Detecting Toxic Behavior through GameplayCHI PLAY 2021
- From Flow to Fuse: A Cognitive PerspectiveCHI PLAY 2021
- Player-AI Interaction: What Neural Network Games Reveal About AI as PlayCHI Games & Play 2021
- "And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay AnalysisFDG 2020
- All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game DesignFDG 2020
- Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentCHI Games & Play 2020
- Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesCHI PLAY 2020
- Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral ModelsCHI Games & Play 2020
- Learning from Gamettes: Imitating Human Behavior in Supply Chain DecisionsCHI Games & Play 2020
- Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)CHI PLAY 2020
- The Importance of Pilot Studies for Gamified Research: Pre-Testing Gamettes to Study Supply Chain DecisionsCHI PLAY 2020
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationCHI PLAY 2020
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019
- Gamifying psychological assessment: insights from gamifying the thematic apperception testFDG 2019
- Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social PlayCHI Games & Play 2019
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systemsFDG 2019
- Teamwork and adaptation in games (TAG): a survey to gauge teamworkFDG 2019
- The computational puzzle design framework: a design guide for games teaching computational thinkingFDG 2019
- Towards a generalized player model through the PEAS frameworkFDG 2019
- The Development of a Methodology for Gamifying SurveysCHI PLAY 2018
- AI-assisted analysis of player strategy across level progressions in a puzzle gameFDG 2017
- Exploring emerging design patterns in student-made climate change gamesFDG 2017
- Assessing Computational Thinking in Students' Game DesignsCHI PLAY 2016
- Opening the Black Box of Play: Strategy Analysis of an Educational GameCHI PLAY 2016
- Toward Human in the Loop Optimization Through Game-Based ExperimentsCHI PLAY 2016
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsCHI Games & Play 2015
- The Goal of Scoring: Exploring the Role of Game Performance in Educational GamesCHI Games & Play 2015