Casper Harteveld
Affiliations over time
- Northeastern UniversityUnited States2016–2025 · 25
- Universidad del NoresteMexico2017–2019 · 8
Frequent co-authors
- Erica Kleinman6
- Magy Seif El‐Nasr6
- Sam Snodgrass5
- Amy K. Hoover4
- Christoffer Holmgård4
- Gillian Smith4
- Giovanni Maria Troiano4
- Jackie Barnes4
- Omid Mohaddesi4
- Borna Fatehi3
- Dylan G. M. Schouten3
- Eli Tucker‐Raymond3
- Gillian Puttick3
- Jichen Zhu3
- Ahmad Azadvar2
- Alessandro Canossa2
- Britton Horn2
- Elina Tochilnikova2
- Georgios N. Yannakakis2
- Guillermo Romera Rodriguez2
Papers
- Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based StudyCHI PLAY 2025
- Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness PlayCHI PLAY 2025
- The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 CountriesFDG 2025
- Ethics and Transparency in Game DataCHI PLAY 2024
- From Novelty to Clinical Practice: Exploring VR Exergames with Physical TherapistsCHI PLAY 2024
- Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling GamesFDG 2024
- The Untapped Potential of Escape Rooms as Gamified Research EnvironmentsCHI PLAY 2024
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023
- "I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerCHI PLAY 2022
- Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer TemporalityCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive FunctionsFDG 2022
- Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph GrammarsFDG 2022
- For Honor, for Toxicity: Detecting Toxic Behavior through GameplayCHI PLAY 2021
- From Flow to Fuse: A Cognitive PerspectiveCHI PLAY 2021
- "And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay AnalysisFDG 2020
- All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game DesignFDG 2020
- Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesCHI PLAY 2020
- Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)CHI PLAY 2020
- The Importance of Pilot Studies for Gamified Research: Pre-Testing Gamettes to Study Supply Chain DecisionsCHI PLAY 2020
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationCHI PLAY 2020
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019
- Gamifying psychological assessment: insights from gamifying the thematic apperception testFDG 2019
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systemsFDG 2019
- Teamwork and adaptation in games (TAG): a survey to gauge teamworkFDG 2019
- The computational puzzle design framework: a design guide for games teaching computational thinkingFDG 2019
- Towards a generalized player model through the PEAS frameworkFDG 2019
- The Development of a Methodology for Gamifying SurveysCHI PLAY 2018
- AI-assisted analysis of player strategy across level progressions in a puzzle gameFDG 2017
- Exploring emerging design patterns in student-made climate change gamesFDG 2017
- Assessing Computational Thinking in Students' Game DesignsCHI PLAY 2016
- Opening the Black Box of Play: Strategy Analysis of an Educational GameCHI PLAY 2016
- Toward Human in the Loop Optimization Through Game-Based ExperimentsCHI PLAY 2016