80
papers
100
authors
2012–2026
active years
Output per year
Papers (80)
- Constraint-Based Four-Dimensional Spacetime Blending of Learned Game Mechanics Along Orthogonal PlanesFDG 2026 · 0 citations
- Dynamic Crossword Difficulty via Reactive Puzzle ConstructionFDG 2026 · 0 citations
- Fill-in-the-Blank MicrogamesFDG 2026 · 0 citations
- From Oral Histories to Play: A Practice-to-Mechanic Pipeline for AR Cultural Heritage GamesFDG 2026 · 0 citations
- Insight Check: Systems of Oppression and Player Motivation in Tabletop Roleplaying GamesFDG 2026 · 0 citations
- Post-Thinking in NPC Dialogue: A Paradigm for Reflective Character ModelsFDG 2026 · 0 citations
- Spacetime Constraints for Continuous GameplayFDG 2026 · 0 citations
- "I want to let them in": Exploring Critical Consciousness Development through Roleplay and Reflection in "Papers, Please"FDG 2025 · 1 citations
- Analysis of Robustness of a Large Game CorpusFDG 2025 · 0 citations
- Analysis of Uncertainty in Procedural Maps in Slay the SpireFDG 2025 · 0 citations
- Computational Tools for Table-Top Role-Playing Games: A Scoping ReviewFDG 2025 · 2 citations
- Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based StudyCHI PLAY 2025 · 0 citations
- Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness PlayCHI PLAY 2025 · 0 citations
- Level Generation with Constrained Expressive RangeFDG 2025 · 1 citations
- Stuck in the Middle: Generating Levels without (or with) SoftlocksFDG 2025 · 0 citations
- The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 CountriesFDG 2025 · 0 citations
- Using Data to Empower Asynchronous Communities in Instructionist Game-Based LearningCHI PLAY 2025 · 0 citations
- "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of LegendsCHI PLAY 2024 · 5 citations
- Ahead-of-time Compilation for Diverse Samplers of Constrained Design SpacesFDG 2024 · 1 citations
- Asynchronous Collaboration with Quality-Diversity Search in Human Computation GamesFDG 2024 · 0 citations
- Authoring Games with Tile Rewrite Rule Behavior TreesFDG 2024 · 1 citations
- Cardistry: Exploring a GPT Model Workflow as an Adapted Method of GaminiscingFDG 2024 · 2 citations
- Ethics and Transparency in Game DataCHI PLAY 2024 · 1 citations
- From Novelty to Clinical Practice: Exploring VR Exergames with Physical TherapistsCHI PLAY 2024 · 12 citations
- Hidden Heroes: A thematic analysis of a game jam designed around authentic storiesFDG 2024 · 1 citations
- Literally Unplayable: On Constraint-Based Generation of Uncompletable LevelsFDG 2024 · 5 citations
- Queer TTRPGs' Visibility, Safety, and Allegory as ResistanceFDG 2024 · 2 citations
- Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling GamesFDG 2024 · 4 citations
- Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level SegmentsFDG 2024 · 0 citations
- The Untapped Potential of Escape Rooms as Gamified Research EnvironmentsCHI PLAY 2024 · 2 citations
- Cool Little Playable Things: Supporting Transformational Games Outside Formal ContextsCHI PLAY 2023 · 2 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game MechanicFDG 2023 · 0 citations
- Sturgeon-GRAPH: Constrained Graph Generation from ExamplesFDG 2023 · 3 citations
- Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite RulesFDG 2023 · 10 citations
- Wrapped in Story: The Affordances of Narrative for Citizen Science GamesFDG 2023 · 6 citations
- "I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerCHI PLAY 2022 · 21 citations
- "Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market GamesFDG 2022 · 2 citations
- Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer TemporalityCHI PLAY 2022 · 9 citations
- EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCsFDG 2022 · 5 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming GameFDG 2022 · 4 citations
- Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive FunctionsFDG 2022 · 0 citations
- Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph GrammarsFDG 2022 · 4 citations
- A Comparison of Augmented Reality and Browser Versions of a Citizen Science GameFDG 2021 · 5 citations
- Applying Rapid Crowdsourced Playtesting to a Human Computation GameFDG 2021 · 1 citations
- Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsFDG 2021 · 4 citations
- For Honor, for Toxicity: Detecting Toxic Behavior through GameplayCHI PLAY 2021 · 52 citations
- From Flow to Fuse: A Cognitive PerspectiveCHI PLAY 2021 · 12 citations
- Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational AutoencoderFDG 2021 · 8 citations
- Gram-Elites: N-Gram Based Quality-Diversity SearchFDG 2021 · 7 citations
- How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?CHI PLAY 2021 · 11 citations
- Uplifting Us: A BIPOC Game Design Case StudyFDG 2021 · 6 citations
- "And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay AnalysisFDG 2020 · 0 citations
- All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game DesignFDG 2020 · 12 citations
- Automatic Critical Mechanic Discovery Using Playtraces in Video GamesFDG 2020 · 0 citations
- Data-Driven Game Development: Ethical ConsiderationsFDG 2020 · 1 citations
- Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesCHI PLAY 2020 · 20 citations
- Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)CHI PLAY 2020 · 13 citations
- Reflection in Game-Based Learning: A Survey of Programming GamesFDG 2020 · 27 citations
- Sequential Segment-based Level Generation and Blending using Variational AutoencodersFDG 2020 · 5 citations
- The Importance of Pilot Studies for Gamified Research: Pre-Testing Gamettes to Study Supply Chain DecisionsCHI PLAY 2020 · 2 citations
- Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game ToolkitFDG 2020 · 2 citations
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationCHI PLAY 2020 · 15 citations
- ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development EnvironmentCHI PLAY 2019 · 5 citations
- Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchCHI PLAY 2019 · 10 citations
- Large-Scale Analysis of Visualization Options in a Citizen Science GameCHI PLAY 2019 · 6 citations
- Modeling Individual and Team Behavior through Spatio-temporal AnalysisCHI PLAY 2019 · 48 citations
- Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation GamesCHI PLAY 2019 · 7 citations
- Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching GameCHI PLAY 2019 · 3 citations
- Dungeon Digger: Apprenticeship Learning for Procedural Dungeon Building AgentsCHI PLAY 2018 · 7 citations
- The Development of a Methodology for Gamifying SurveysCHI PLAY 2018 · 13 citations
- Adapting Cognitive Task Analysis to Elicit the Skill Chain of a GameCHI PLAY 2017 · 26 citations
- Assessing Computational Thinking in Students' Game DesignsCHI PLAY 2016
- Opening the Black Box of Play: Strategy Analysis of an Educational GameCHI PLAY 2016
- Toward Human in the Loop Optimization Through Game-Based ExperimentsCHI PLAY 2016
- Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual EnvironmentCHI PLAY 2015 · 6 citations
- Tool Design Jam: Designing tools for Games User ResearchCHI PLAY 2015 · 4 citations
- A bottom-up method for developing a trait-based model of player behaviorCHI PLAY 2014 · 0 citations
- Using an interactive visual novel to promote patient empowerment through engagementFDG 2012 · 53 citations
Authors
Collaborates with
- University of California, Santa Cruz8 shared
- IT University of Copenhagen4 shared
- Universidad del Noreste3 shared
- University of Malta3 shared
- Utrecht University3 shared
- Danish Ministry of Defence2 shared
- Drexel University2 shared
- Masaryk University2 shared
- Schools of Visual Arts, The Royal Danish Academy of Fine Arts2 shared
- Technical Education Research Centers2 shared
- University of York2 shared
- Aalto University1 shared