23
papers
35
authors
2017–2021
active years
Output per year
Papers (23)
- Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsFDG 2021 · 4 citations
- Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational AutoencoderFDG 2021 · 8 citations
- Sequential Segment-based Level Generation and Blending using Variational AutoencodersFDG 2020 · 5 citations
- Academics without bordersFDG 2019 · 0 citations
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019 · 10 citations
- Expertise and engagement: re-designing citizen science games with players' minds in mindFDG 2019 · 38 citations
- Gamifying psychological assessment: insights from gamifying the thematic apperception testFDG 2019 · 11 citations
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systemsFDG 2019 · 15 citations
- Player interaction in narrative games: structure and narrative progression mechanicsFDG 2019 · 27 citations
- Teamwork and adaptation in games (TAG): a survey to gauge teamworkFDG 2019 · 6 citations
- The computational puzzle design framework: a design guide for games teaching computational thinkingFDG 2019 · 15 citations
- Towards a generalized player model through the PEAS frameworkFDG 2019 · 8 citations
- Using game design mechanics as metaphors to enhance learning of introductory programming conceptsFDG 2019 · 9 citations
- Using rating arrays to estimate score distributions for player-versus-level matchmakingFDG 2019 · 2 citations
- Comparing paid and volunteer recruitment in human computation gamesFDG 2018 · 14 citations
- Educational game design: an empirical study of the effects of narrativeFDG 2018 · 50 citations
- Going forward by going back: re-defining rewind mechanics in narrative gamesFDG 2018 · 19 citations
- Meet your match rating: providing skill information and choice in player-versus-level matchmakingFDG 2018 · 5 citations
- Repurposing citizen science games as software tools for professional scientistsFDG 2018 · 15 citations
- AI-assisted analysis of player strategy across level progressions in a puzzle gameFDG 2017 · 8 citations
- Designing eBee: a reflection on quilt-based game designFDG 2017 · 12 citations
- Engagement effects of player rating system-based matchmaking for level ordering in human computation gamesFDG 2017 · 28 citations
- Exploring emerging design patterns in student-made climate change gamesFDG 2017 · 15 citations
Authors
Collaborates with
- Northeastern University3 shared
- Worcester Polytechnic Institute2 shared
- Beijing Normal University1 shared
- Chinese University of Hong Kong1 shared
- Communication University of China1 shared
- Fordham University1 shared
- LUdeS University1 shared
- New Jersey Institute of Technology1 shared
- New York University1 shared
- Princeton University1 shared
- Universidad Rey Juan Carlos1 shared
- University of California System1 shared