Susanne Poeller
20 papers · OpenAlex
Affiliations over time
- Utrecht UniversityNetherlands2024–2026 · 11
- University of SaskatchewanCanada2022–2023 · 4
- Universität TrierGermany2016–2021 · 5
Frequent co-authors
- Regan L. Mandryk12
- Nicola Baumann8
- Martin Dechant6
- Mehmet Can Sevinçli3
- Colby Johanson2
- Madison Klarkowski2
- Max V. Birk2
- Nicolas Ioannou2
- Alexandra Steen1
- Benjamin Buttlar1
- Cody Phillips1
- Eugene Kukshinov1
- Federica Giusti1
- Gunnar Húni Björnsson1
- Jason T. Bowey1
- Judith Masthoff1
- Julia Schaetzle1
- Julian Frommel1
- Karla Waldenmeier1
- Katelyn Wiley1
Papers
- 'What's the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer GamesFDG 2026
- Angry Men, Pretty Women: Gendered Emotional Design in MOBA and Hero-Shooter GamesFDG 2026
- De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of LegendsFDG 2026
- Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing GamesCHI Games & Play 2026
- The Two Faces of Power Remastered: Facets of Explicit Power Motivation in Baldur's Gate 3FDG 2026
- Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory: The Role of Communication StylesFDG 2026
- Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesCHI Games & Play 2024
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024
- Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social MotivationsFDG 2024
- Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive BehaviorCHI PLAY 2024
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024
- Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame StreamersFDG 2023
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023
- Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single TheoryCHI PLAY 2022
- Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of LegendsCHI PLAY 2021
- In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGsCHI Games & Play 2020
- Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of LegendsCHI Games & Play 2020
- Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital GamesCHI Games & Play 2018
- The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital GamesCHI Games & Play 2016