Julian Frommel
Affiliations over time
- Utrecht UniversityNetherlands2022–2026 · 16
- University of Applied Sciences UtrechtNetherlands2025 · 1
- University of SaskatchewanCanada2021–2022 · 5
- Universität UlmGermany2015–2019 · 7
Frequent co-authors
- Regan L. Mandryk15
- Michael Weber7
- Katja Rogers6
- Daniel Johnson5
- Madison Klarkowski5
- Guo Freeman3
- Kathrin Gerling3
- Michel Wijkstra3
- Remco C. Veltkamp3
- Claudia Schrader2
- Cody Phillips2
- Fabian Fischbach2
- Johannes Pfau2
- Julia Brich2
- Panagiotis Vrettis2
- Alena Denisova1
- Carl Gutwin1
- Christian Hunger1
- Daniel Besserer1
- Dietmar Puschmann1
Papers
- 'What's the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer GamesFDG 2026
- Behavior Ranking Systems in Online Multiplayer Video Games: An Analysis & Design SpaceFDG 2026
- Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer GamesFDG 2026
- Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online GamesCHI PLAY 2025
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview StudyCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021
- To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in GamesCHI PLAY 2021
- Take Back Control: Effects of Player Influence on Procedural Level GenerationCHI PLAY 2019
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of EmotionCHI PLAY 2018
- Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance FeaturesCHI PLAY 2018
- Effects of controller-based locomotion on player experience in a virtual reality exploration gameFDG 2017
- The Effects of Context-Sensitive Tutorials in Virtual Reality GamesCHI PLAY 2017
- 2084 - Safe New World: Designing Ubiquitous InteractionsCHI PLAY 2016
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data AcquisitionCHI PLAY 2015