9
papers
22
authors
2009–2022
active years
Output per year
Papers (9)
- PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video gamesFDG 2022 · 5 citations
- Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online GameCHI PLAY 2021 · 19 citations
- Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated ContentFDG 2020 · 1 citations
- Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape RoomCHI PLAY 2017 · 23 citations
- Integrating Affective Responses and Gamification into Early Reading Acquisition Software ApplicationsCHI PLAY 2017 · 1 citations
- Theoretical and methodological challenges (and opportunities) in virtual worlds researchFDG 2012 · 13 citations
- What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and RiftFDG 2012 · 63 citations
- Analysis of level design 'push & pull' within 21 gamesFDG 2010 · 24 citations
- System for Automated Interactive Lighting (SAIL)FDG 2009 · 10 citations
Authors
Collaborates with
- York University2 shared
- City University of Hong Kong1 shared
- Duke Kunshan University1 shared
- NetEase (China)1 shared
- Pennsylvania State University1 shared
- University of British Columbia1 shared
- University of Calgary1 shared