12
papers
11
authors
2014–2021
active years
Output per year
Papers (12)
- Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake NewsCHI PLAY 2021 · 37 citations
- Placemaking for Urban Sustainability: Designing a Gamified App for Long-term, Pro-environmental ParticipationCHI PLAY 2021 · 7 citations
- Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design PotentialsCHI PLAY 2019 · 3 citations
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCHI PLAY 2019 · 3 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Socialeyes: social gaze in collaborative 3D gamesFDG 2018 · 11 citations
- Exploring Gaze and Hand Gestures for Non-Verbal In-Game CommunicationCHI PLAY 2017 · 10 citations
- Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located GamingCHI PLAY 2015 · 35 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 69 citations
- The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange PlatformCHI PLAY 2015 · 3 citations
- Around the world in 8 workshops: investigating anticipated player experiences of childrenCHI PLAY 2014 · 16 citations
- Game idea jam for sport and exertion gamesCHI PLAY 2014 · 3 citations
Authors
Collaborates with
- University of Applied Sciences Upper Austria4 shared
- Austrian Institute of Technology2 shared
- Capgemini (United Kingdom)1 shared
- Lancaster University1 shared
- McGill University1 shared
- Polymun (Austria)1 shared
- RMIT University1 shared
- The University of Melbourne1 shared
- Universidade da Madeira1 shared
- University of Duisburg-Essen1 shared
- University of Saskatchewan1 shared
- University of Vienna1 shared