80
papers
66
authors
2014–2026
active years
Output per year
Papers (80)
- "High-EQ" Discourse in Chinese Social Media: A Comparison of Human and Large Language Model JudgmentsCHI 2026 · 0 citations
- "Similar-Self" vs. "Alt-Self": How Avatar Customization Impacts Trust Formation in Social VR and Its Transfer to Face-to-Face between Unacquainted IndividualsCHI 2026 · 1 citations
- A Formative Investigation of Student Perceptions of Digital Twin Instructors in Remote Lecture EnvironmentsCHI 2026 · 0 citations
- A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their Small-Scale Creative TeamworkCHI 2026 · 1 citations
- Addressing Procedural and Tooling Challenges in Juvenile Justice: Towards Responsible and Human-Centered DesignCHI 2026 · 1 citations
- Balancing Openness and Safety: Central and Peripheral Governance Practices in the Lesbian Subreddit EcosystemCHI 2026 · 0 citations
- Belief Explorer: A Preliminary Evaluation of AI-Mediated Socratic Dialogue for Epistemic ReflectionCHI 2026 · 0 citations
- Beyond a Conventional Chatbot: How AI Streamers Transcend Live Streaming Experiences from Viewers' PerspectivesCHI 2026 · 2 citations
- Beyond a Neutral Tool or Teammate: Envisioning AI Interventions for Women's Equity in Male-Dominated TeamsCHI 2026 · 2 citations
- Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content GamesCHI 2026 · 2 citations
- Beyond Precision: Understanding the Impact of Algorithmic Accuracy and Transparency on User Perceptions in Keyword-Driven Contextual AdvertisingCHI 2026 · 1 citations
- Crafting Remembrance Beyond the Self: Older Adults' Digital and Material LegaciesCHI 2026 · 1 citations
- Does Peer Review Need to Change? A Panel on Reporting Standards and Checklists in the Age of AICHI 2026 · 1 citations
- Exploring User Expectations for AI-Mediated Second Language Communication: A Formative Participatory Design StudyCHI 2026 · 0 citations
- From "Fail Fast" to "Mature Safely: " Expert Perspectives as Secondary Stakeholders on Teen-Centered Social Media Risk DetectionCHI 2026 · 1 citations
- Leveraging Affordances as a Lens: A Systematic Review of Social Media Benefits and Risks for AdolescentsCHI 2026 · 0 citations
- The Global Impact of Generative AI on the HCI Landscape: International Perspectives on HCI Education, Industry Dynamics, and Funding ConsiderationsCHI 2026 · 1 citations
- Towards Adversarial Collaboration in HCI ResearchCHI 2026 · 0 citations
- Towards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building WorkshopCHI 2026 · 0 citations
- Understanding Parents' Perspectives on Responsible AI for Children's Self-Directed LearningCHI 2026 · 2 citations
- When LLMs See Where You Struggle: A Gaze-to-Context Approach for Reader-Driven Reading AssistanceCHI 2026 · 0 citations
- "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VRCHI 2025 · 6 citations
- "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VRCHI 2025 · 5 citations
- "It's about Research. It's Not about Language": Understanding and Designing for Mitigating Non-Native English-Speaking Presenters' Challenges in Live Q&A Sessions at Academic ConferencesCHI 2025 · 1 citations
- "We do use it, but not how hearing people think": How the Deaf and Hard of Hearing Community Uses Large Language Model ToolsCHI 2025 · 7 citations
- A Scoping Review of Gender Stereotypes in Artificial IntelligenceCHI 2025 · 13 citations
- Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of PlayCHI PLAY 2025 · 0 citations
- Bridging the Trust Gap: Investigating the Role of Trust Transfer in the Adoption of AI Instructors for Digital Privacy EducationCHI 2025 · 4 citations
- Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025CHI 2025 · 1 citations
- Increased Use of Asocial Technologies Is Associated with Reduced Well-being Among Older AdultsCHI 2025 · 1 citations
- Leveraging Binary Ear Canal Scanning Code for User Authentication in EarbudsCHI 2025 · 0 citations
- Trusting Autonomous Teammates in Human-AI Teams - A Literature ReviewCHI 2025 · 19 citations
- VizTrust: A Visual Analytics Tool for Capturing User Trust Dynamics in Human-AI CommunicationCHI 2025 · 2 citations
- "A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game DevelopmentCHI 2024 · 15 citations
- "I Know I'm Being Observed: " Video Interventions to Educate Users about Targeted Advertising on FacebookCHI 2024 · 4 citations
- "I'm a Solo Developer but AI is My New Ill-Informed Co-Worker": Envisioning and Designing Generative AI to Support Indie Game DevelopmentCHI PLAY 2024 · 21 citations
- "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers' Unique Strategies to Engage with Their AudiencesCHI 2024 · 10 citations
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Exploring Redesigning Digital P2P Payments to Facilitate Social Connections: A Participatory Design ApproachCHI 2024 · 1 citations
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI 2024 · 6 citations
- Individual Differences and Technology Affordances Combine to Predict Mobile Social Media Distraction Behaviors and ConsequencesCHI 2024 · 5 citations
- Investigating the Potential of User Interface Shortcuts and Control Panes to Support Mobile Phone Use by People with Mild Dementia - a Diary StudyCHI 2024 · 0 citations
- Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024CHI 2024 · 9 citations
- Personalizing Privacy Protection With Individuals' Regulatory Focus: Would You Preserve or Enhance Your Information Privacy?CHI 2024 · 4 citations
- Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based ResearchCHI 2024 · 10 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- Usable News Authentication: How the Presentation and Location of Cryptographic Information Impacts the Usability of Provenance Information and Perceptions of News ArticlesCHI 2024 · 1 citations
- A Preliminary Study of World Customizability for Virtual Reality Co-PlayCHI 2023 · 0 citations
- Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023CHI 2023 · 25 citations
- Gaze-based Metrics of Cognitive Load in a Conjunctive Visual Memory TaskCHI 2023 · 8 citations
- Online Harassment in Majority Contexts: Examining Harms and Remedies across CountriesCHI 2023 · 32 citations
- Privacy Interventions and Education (PIE): Encouraging Privacy Protective Behavioral Change OnlineCHI 2023 · 2 citations
- Social Virtual Reality Is My Therapist: Overcoming Social Anxiety Disorder Through Using Social Virtual RealityCHI 2023 · 22 citations
- TitleIX: Step Up & Step In! A Mobile Augmented Reality Game Featuring Interactive Embodied Conversational Agents for Sexual Assault Bystander Intervention Training on US College CampusesCHI 2023 · 4 citations
- Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual RealityCHI 2023 · 45 citations
- Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game ProductionCHI 2023 · 19 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual RealityCHI 2022 · 82 citations
- Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the CaribbeanCHI 2022 · 19 citations
- Obfuscation Remedies Harms Arising from Content Flagging of PhotosCHI 2022 · 20 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game PurchasesCHI PLAY 2022 · 31 citations
- Permission vs. App Limiters: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy ManagementCHI 2022 · 24 citations
- Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VRCHI 2022 · 68 citations
- "Disadvantaged in the American-dominated Internet": Sex, Work, and TechnologyCHI 2021 · 62 citations
- "In My Safe Space": Social Support for LGBTQ Users in Social Virtual RealityCHI 2021 · 44 citations
- Gaming as Family Time: Digital Game Co-play in Modern Parent-Child RelationshipsCHI PLAY 2021 · 48 citations
- Overlooking Context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?CHI 2021 · 18 citations
- To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger AdultsCHI 2021 · 55 citations
- Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal BiasesCHI 2021 · 16 citations
- A Virtual Space for All: Exploring Children's Experience in Social Virtual RealityCHI PLAY 2020 · 78 citations
- Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to UsersCHI PLAY 2020 · 163 citations
- Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in FortniteCHI PLAY 2020 · 43 citations
- An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR GamesCHI PLAY 2019 · 22 citations
- Bird Watch: A Fully Immersive VR Birdwatching SimulatorCHI PLAY 2019 · 4 citations
- Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game FortniteCHI PLAY 2019 · 23 citations
- Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in MinecraftCHI PLAY 2018 · 24 citations
- Mitigating Negative Effects of Immersive Virtual Avatars on Racial BiasCHI PLAY 2018 · 13 citations
- Know before you go: feelings of flow for older players depends on game and player characteristicsCHI PLAY 2014 · 14 citations
Authors
Collaborates with
- University of Victoria8 shared
- Utrecht University7 shared
- Queensland University of Technology6 shared
- University of Michigan6 shared
- New Jersey Institute of Technology5 shared
- Brigham Young University4 shared
- New York University4 shared
- The University of Texas at Austin4 shared
- Google (United States)3 shared
- Michigan United3 shared
- Pennsylvania State University3 shared
- Technische Universität Darmstadt3 shared