23
papers
12
authors
2008–2026
active years
Output per year
Papers (23)
- Exploring Player Behaviour in Counter-Strike Global Offensive as a Mobility ProblemFDG 2026 · 0 citations
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024 · 5 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024 · 0 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024 · 39 citations
- Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social MotivationsFDG 2024 · 4 citations
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024 · 0 citations
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024 · 2 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024 · 3 citations
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023 · 27 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- The Role of Generative AI in Games ResearchCHI PLAY 2023 · 1 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- Adapting personal music for synesthetic game playFDG 2010 · 5 citations
- Catalyst: seeing through the eyes of a catFDG 2010 · 6 citations
- Investigating studio-based learning in a course on game designFDG 2010 · 21 citations
- Addressing industry issues in a multi-disciplinary course on game designFDG 2009 · 8 citations
- Time will tell: in-game social interactions that facilitate second language acquisitionFDG 2009 · 56 citations
- The impact of game design on students' interest in CSFDG 2008 · 40 citations
Authors
Collaborates with
- Utrecht University11 shared
- Queensland University of Technology9 shared
- University of Saskatchewan5 shared
- Clemson University4 shared
- Karlsruhe Institute of Technology3 shared
- Northwestern University2 shared
- The University of Queensland2 shared
- University of Amsterdam2 shared
- University of Waterloo2 shared
- Åbo Akademi University1 shared
- Clark Atlanta University1 shared
- IBM (United States)1 shared